Showing posts with label exercise. Show all posts
Showing posts with label exercise. Show all posts

Thursday, August 25

How to Fit Exercise into a Busy Schedule

"I don't have the time to exercise, I'm too busy"


Does this sound like you? Getting the time for exercise is next to impossible, some say. Where do you find an extra hour a day? If you look at exercise this way, chances are you won't find the time, but think differently.
"The question is not how to fit exercise into my busy schedule, BUT How can I make exercise part of my routine?"
Routine is important, its habit, it's sustainable, it's the comfort zone. Schedules infer lack of choice, time boxed activities, it's the obligation zone. If you have kids you'll know how important routines are; Your child needs a routine for comfort and you change your schedule around to suit THEM! Making sense? Hope so, (especially to parents!!) but what can you do to implement this missing aspect?


The very simplest way of doing this is to take the stairs, not the elevator or escalator. If you work in London, or another major city, you'll probably find taking the stairs is quicker than the queue for the escalator anyway! (Well, probably not at first, but you'll get there!).


That's not going to get you all the way to 60 minutes a day though, although it'll be the right intensity. Here's a tip, take a diary (journal) of all the "free" screen time you have. Be it playing video games, surfing the web, listening to songs on YouTube, checking your Facebook or reading Blogs. Is there any pattern? Chances are there is, and after a few weeks you should have an hour a day (including weekends), so let's use this.


I'm not suggesting you forgo your leisure time in favor of going to the gym or out running, that's changing your schedule, and that's a bad tactic. What I'm looking for you to do is change your routine - instead of having this time as sedentary, making the behavior change to Active Screen Time (AST).


If you spend a lot of time on the computer or internet, use the Gamercize PC-Sport to make this active time. Studies indicate this will improve your BMI and health with a more efficient cardio vascular system, i.e. you'll be fitter. If you play a lot of video games, change that journalled sedentary time with Gamercize Pro-Sport for Xbox 360 and PlayStation 3. We're not suggesting you change the game to a tedious exercise game, keep playing what YOU want to, Gamercize works online, offline with the games people play for entertainment.








Wednesday, August 10

The Power of Video Games (for Exergamers)


Exergaming is Driven by Gaming


This is a post that has been long overdue! As I write this I am sitting with my kids (see pic from six years ago!) who have got me crawling, not the walls, but the floor to plug in our original Xbox. They have loaded a save game from 2004 and are playing with an "ancient" Gamercize for Xbox!

Recently I saw a re-post of an article (that's not worthy of a link, sorry) claiming to be "everything you need to know about exergaming". Sadly this promising title leaves a lot to be desired and represents a terrible view of exergaming. Why is it so bad? It has a common attitude, even shared by a fair few exergame advocates - those that don't understand and have never experienced "The power of video games" - that exergaming is great (but we don't know why).

There is one aspect of exergaming that sets it aside from traditional physical activity and fitness options, and that is THE VIDEO GAME! The whole reason that (good) exergames are successful is that they tap into the engagement, sustainability and enjoyment of a past time that can keep anybody playing for hours! It's time to refocus on the basic principle that makes exergaming what it is - video games.

Video games now with the latest Xbox 360 and PlayStation 3 consoles have two basic modes. I will make no apology for going back to basics. The first mode is offline, or story mode, where a player progresses through a what is in effect an "interactive movie". The game play can last for between three and over a hundred hours (Blue Dragon on 306!). Game play is preserved by saving the game and typically as you progress through the story, your symbiotic in-game character improves and gains new skills.

It's this progression, the sense of achievement, options for personalisation that leads to an attachment with the video game. The basics of video gaming are very simple, but in reality it takes tens of millions of dollars to make a global best seller. There is all this going for a video game, but what happens when you reach "the last boss" / "final challenge" / "finale"? In short, the player becomes bored with the game, and it's appeal is lost. This is the reason why there are always new games out each month, it's a concept called "attach rate", meaning the number fo games per console per year.

One major misconception I see from a few exergame advocates and a lot of main steam media is to take an exergame in isolation. Attach rate statistics show the appeal of a game can last a couple of months at best. Is that enough time to change a lifestyle with exergaming? Maybe not, so sustainability (changing the game) needs to be a huge consideration when using exergaming as an intervention. Give it six months and that's where you'll see some amazing health benefits that traditional activity would be hard to match, especially when considering seasonal changes for outdoor exercise.

Video gaming has progressed beyond the solitary play stereotype into a whole new world, and the second major mode of games today - the online mode. The PlayStation Network (when it's up) and Xbox Live provide a transport mechanism for the most engaging for of gaming. While solo play may engage players for a couple of months, online play has the ability to engage players for 12 months or more.

Halo and Call of Duty (both compatible with Gamercize online or offline) are classic examples of video games that have relativity short story modes, but almost unlimited appeal when played online. The social aspects of online play are compelling for the human species. There is of course progression, but this is largely cosmetic, in terms of new kit, and almost never functional. Everyone has the same chance to achieve, depending on skill.

There's the catch for online gaming. It's one thing to beat a pre-programmed story, but another thing to compete and socialize with people from all over the world - and win! Getting to this level takes time and lots of practice (all of which is active time with Gamercize) but is more rewarding than, say, soccer practice compared with an actual match.

The true benefit of exergaming is the video game. If you've never experienced the "3 yard stare", it's unlikely you'll be able to fully appreciate this and the power of exergames. My advice would be to get online and get gaming with a genre that appeals to you (and don't forget to add Gamercize to the mix and keep healthy too!).




Sunday, November 28

Public Voting Open For Active Gaming Awards

What are the best ‘exercise-games’ and hardware for 2010? Is it Microsoft Kinect, PlayStation Move or Nintendo Wii? These questions and more are the subject of a public vote in The Exergame Network Awards for 2010. Fifteen categories cover the new generation of Active Video Games (Exergames) with nominations from industry experts.

Public votes are being collected by The Exergame Network (TEN) at http://www.exergamenetwork.org and through social networking sites, such as Facebook and LinkedIn. The results will be released in the new year. Fifteen award categories include “Best Children’s Exergame”, “Best Seniors Exergame”, “Best Fitness Avatar” and conclude with the premier award “Best Home Exergame of 2010” that has the nominations PlayStation Move - Start the Party, Microsoft Kinect Sports, Nintendo Motion Plus - Wii Sports Resort, Ubisoft Just Dance for Wii, EA Sports Active 2 for Wii.

Most people have heard of Nintendo Wii but the world of Exergaming is much larger as indicated by the number of categories and the nominations included in the TEN Awards. Exergaming continues to expand its influence being represented on TEN by field specialists such as Sheryl Flynn from Games4Rehab. Mark C Barlet from Able Gamers and Dan Lawler from PE4Life.

"I am excited to be a part of TEN putting together these amazing awards, and I hope that companies see this as a further reason to drive innovation in the Exergaming genre. I hope this increases the awareness of gamers with disabilities and companies look to some of the new technologies emerging and find ways to further include them in the fun." says Mark C Barlet, CEO of the AbleGamers Foundation & Editor-in-Chief of AbleGamers.com.

“For the first time ever, you can nominate and vote for your favorite exergame as a way of saying "Thanks" to the development team that makes staying healthy or enduring arduous rehabilitation more FUN! By acknowledging our appreciation we are encouraging more development, research and application into the health, wellness, leisure and rehabilitation game space! Exercise your right to VOTE” adds Sheryl Flynn PT, PhD, co-founder games4rehab.org & CEO Blue Marble Game Co.

To vote for your favorite exergame go to http://www.exergamenetwork.org and click on “TEN AWARDS - VOTING” or go to The Exergame Network Facebook page. The results and winners will be announced on the TEN website in the new year. The nominations were assembled by the TEN Awards Committee and represent the best exergaming has to offer in many diverse fields.

Please vote for Gamercize in "Best PE Exergame", "Best Group Exergame", "Best Competition Exergame" and "Best Brain Exergame"!!!




Sunday, September 19

Microsoft Kinect and Playstation Move - The Missing Games

Virtual Fun or Real Fun?

It is good to see Microsoft and Sony finally get the hint that active video games are the future with the release of Kinect and Move. But the new toys add nothing new over the Wii - A mix and combination of Eyetoy and Wiimote style controllers comes with the same old casual, dance or fitness game genres.
This is great, if you like that sort of thing, but if you like that sort of thing the new active video games are only likely to take you away from the gym or you traditional workout schedule. These game genres equally have a low utilization, mainly due to the lack of online play or narrative.
What are the best active video games? Sports, racing and first person genres have the focus of the vast majority. Just take a look at the pre-order charts. All of these games can be active by using Gamercize, without degrading the control or fun.
Take a look at what'll be keeping your kids (boyfriend, spouse, etc) indoors this winter and then look again at what makes the best active video game.
NOW WASTITLEPUBLISHER
2Up3Formula One 2010 (F1) Microsoft Xbox 360Codemasters
3Up4FIFA 11 (2011) Sony Playstation 3EA
4Up6FIFA 11 (2011) Microsoft Xbox 360EA
5Up9PES 2011: Pro Evolution Soccer 2011 Sony Playstation 3Konami
6Up13Formula One 2010 (F1) PCCodemasters
7Up14Call of Duty Black Ops Microsoft Xbox 360Activision
8Up18Dead Rising 2 Microsoft Xbox 360Capcom
9Up17Call of Duty Black Ops- Hardened Edition Microsoft Xbox 360Activision
10Up12Gran Turismo 5 Sony Playstation 3Sony
Don't forget that there is a Gamercize fitness machine to suit all abilities, and compatibility with Xbox 360, Sony Playstation 3 and PC. You can get fit playing all these games with Gamercize, solo, online or multiplayer.
It is good to see Sony and Microsoft jump on Nintendo's bandwagon, but ultimately the best games have the longest game time, and sustainability and repetition are the true fitness "must-haves". The games in the list have this, that's what Gamercize is all about!




Monday, September 6

Experts Rate “Exergames” for Consumers

The Exergame Network has been busy rating exergames (via http://exergamenetwork.blogspot.com/2010/09/experts-rate-exergames-for-consumers.html). Gamercize isn't rated in this batch, but I say - bring it on, we've got the "A" game(s)!!!


Exergaming (Active Gaming) combines video games and exercise to provide a physically challenging but enjoyable experience. Traditionally, laboratory tests have been used to determine exertion levels and mainstream journalists review and rate a game’s game-play.

The Exergame Network (TEN) has created a next generation rating system which is ready for world wide release. TEN’s ratings system evaluates the holistic experience of an exergame in it’s Exergaming Experience Rating System (EERS)


TEN is a non-affliated, non-profit games for health exergaming advocacy. Its website portal is http://www.exergamenetwork.org/. TEN represents an international collaboration of dedicated health and fitness practitioners, exergame developers, researchers and clinicians, wellness entrepreneurs, all devoted to promoting an active and healthy lifestyle through exergaming.

The peer-reviewed EERS results have been compiled by a panel of world renowned exergaming experts. The system used to rate the exergame experience has taken a collaboration of over 12 months, driven by the previous lack of real world consumer information into the genre.

Exergames are not only scored on exercise and game play, including the physical interface between the two, but also on the interaction of seven further attributes including sustainability and intervention capacity. Six popular video games with an exercise component have been scored in the first results, including Wii Fit, Dance Dance Revolution (DDR), Eyetoy Kinetic, Wii Sports, EA Sports Active and Rockband.

"With so many different games available on the market, a rating system for exergames like the EERS by TEN, is a welcome tool for healthcare practitioners trying to help their patients make the most appropriate choices for their families." says TEN contributor Dr Ernie Medina of MedPlay Technologies LLC.

The highest rated exergame, so far, is Dance Dance Revolution (DDR), which scored 63% with the popular Wii Fit making a mid-table position with 57%. TEN has a resource of over 40 exergames listed that will be peer-reviewed and rated over the next 12 months.

"The EERS results compliment the research work being done in the Exergame Lab at SUNY Cortland. While there is no substitute for scientific research in PE, the thorough rating system is extremely useful to consumers when looking at which product to purchase." says TEN contributor and exergame expert Stephen Yang.

The full Ratings table can be viewed at the TEN Blogsite http://exergamenetwork.blogspot.com/p/exergame-experience-rating-system.html and the resource of exergames at http://exergamenetwork.blogspot.com/p/exergame-products.html The Exergame Network can be joined or contacted via LinkedIn, Facebook, Wiki, Twitter or by email at info@exergamenetwork.org




Tuesday, September 1

Are video games sport?

Health Promotion in the Golden Decade of Sport

When you watch sport on TV how would you choose to participate, join a local club or go buy the video game?

This presentation explains what the Golden Decade of Sport means, and how it relates to increased physical activity and healthy lives. If video games steal the show, how can this be of benefit to health promotion? Find out more...




Wednesday, July 22

When did fitness machines get so sexy?

Gamercize Family Fit

It's not just the looks that make the GZ Family Fit cool, it's the functionality, a rower, a recumbent cycle and (of course!) Gamercize active gaming interaction that let's you play Xbox 360, PlayStation 3 or Nintendo Wii - but only so long as you keep cycling! Check it out...
Rower : A powerful full body workout. Seat back protects from lower back injury, associated with other lesser rowers for a safe and comfortable workout.

Cycle : Smooth and painless way to shed the pounds and improve fitness. Seat and rail fold up when out of use, taking up less space in the home than most upright cycles.

Gamercize : The best in exergaming technology provides all the distraction from the effort of exercise with video games, available for Nintendo Wii, PlayStation 3 and Xbox 360.


This is pretty cool and is priced a lot less that you would think... see for yourself here.




Monday, July 20

More to Come from the Calorie Burn Benefits of Exergaming

Wii and DDR show the trend!

It's good to see the recognition that DDR has given exergaming in the raising of awareness that active video games can burn calories. BUT, there is more to come.

As you can see from the chart Nintendo Wii and DDR (Dance Mat) are indeed good exercise, something that we published in 2006, so it's not really news to us. What I'm waiting for is the researchers to pick up on Gamercize, with it's whopping calorie burn of over three times Nintendo Wii.

But that's not the full story, Gamercize is configurable, so if you can't kick out 650+ calories per hour, then you can tune it to your level. In the case of the Power Stepper you can bring back the effort to DDR levels, and with the Endurance Cycle, back down to Wii/Eyetoy levels.

It's important that you (or your personal trainer) sets the level of effort required, because everyone is different, and everyone should be allowed to achieve at their current ability and given the chance to improve.




Sunday, June 7

What Exergame is Right for You?

Revealing Results from Facebook


There are many confusing options in the world of active gaming, or "exergaming" as it's being referred to. Most people tend to think of Wii Fit, but what if you've already tried this and it's not got you moving and given you no more exercise than reaching for your copy of Mario Kart? There are exergames for everyone, so if you've tried something that's not worked for you or you're looking to use technology for fitness then do not despair and don't make a costly mistake!


Exergaming is so much more than Wii Fit, so if you're not seeing the fitness benefits you were lead to believe then take this test on Facebook - "What exergame is for you?". Answer honestly and you'll find the perfect exergame that will keep you interested in fun exercise that's right for you!
The results from the quiz may surprise you and probably save a lot of hard earned cash in your quest for the perfect beach body this summer! Go to http://apps.facebook.com/what-exergame-ifbgfd/ and see what type of active gamer you really are!





Tuesday, May 19

Active Gaming is Stealth Exercise

Effective Fitness Motivation


Everyone knows exercising leads to increased fitness and fitness leads to enjoying a more active life. That is why there are gyms, fitness centers and home gym equipment. The biggest problem in reaching that elusive next level in life is maintaining motivation. How many people have bought home gym equipment, only to leave it unused after a few weeks? How many people have bought gym membership at the start of the year and give up going by then end of May?


Too many. Time and money wasted, not because these approaches are no good, but because the improvement is so gradual it is easy to think you are getting nowhere and just give up. It's no fun, it's tough, you don't have the time and you can't see it making any difference. Very easy to understand, most of us have been there and done it.


Just think about PlayStation 3 and Xbox 360 now. How many people buy these things, and make excuses not to use them? How many Sony, Microsoft and Nintendo games consoles sit unused in the garage? Here is a proven formula for motivation and fun! What a shame playing video games is no good for you compared with playing on the sports field? That has all changed now Gamercize has come along!



Attempting to put fitness into video games is not a new idea, it's been tried as long ago as 1982 by Atari and has grown to be called "active gaming" or "exergaming". The problem is putting fitness into games has always focused on the exercise, taking away from the game in terms of quality or control. Remember the gym vs the console? - Motivation comes from enjoyment. Putting fitness into a racing game is a fair example of what I mean. The more effort you expend the faster the car goes. Great concept, but in practice it becomes tedious compared with the temptation to change the game for the next shiny new disc which arrived in the post this morning and has the internet raving about gameplay and graphics.


So can you see why Gamercize is so popular and successful for people striving to better themselves? Reduce the interaction, so exercise can be automatic, and every game can be played with exercise! Like walking and talking on a phone, or running while listening to an iPod, like playing football on the beach or playing in the park with the dog - it is fitness by stealth with the focus on the fun.


Now change the game with that shiny new disc that arrived in the post this morning and the motivation is boosted even further. Exercising with this much motivation, and without a conscious effort, will take you to your fitness goals.




Monday, February 2

Your Change4Life - Cut out the Cakes and Get Moving

Raising money "Pound for Pound" with ITV

Gamercize is a partner of the government's Change4Life health awareness campaign and through these channels we find lots of great initiatives.

We're still looking forward to the actual "doing something about it" practical side of the campaign and the first has come from ITV's 8 week series "The Feel Good Factor".

If you have missed the show you can catch up with it here. Eamonn Holmes and Myleene Klass (pictured) put on a practical and entertaining show with lots of good advice.

The segment that's the most fun has to be from Mark Durden-Smith, about 20 mins into the show. Mark shows us how fitness doesn't have to be boring each week. For weeks highlight of the show check out that Water Walking for a crazy fun workout!

You too can get involved by raising money for charity and losing weight at the same time! It sounds to good to be true, so check it out on the Feel Good Factor website. Let's have a lot of money raised by Gamercize customers please, you have the best product to lose weight so get some sponsors and raise some money for charity!




Friday, September 26

Exergaming 101 - Active Gaming Explained

SlideShare Presentation.



Exergaming is a fitness technology to improve engagement and enjoyment of physical activity in school, gym, home or even the office.

This presentation explains the concepts and reasoning behind this emerging industry and gives practical advice for end users and providers alike.

Slide 1: exergaming 101

Slide 2: where did exergaming come from?

Slide 3: changes in play • creative physical activities • includes incidental exercise • computer and video gaming • makes play inactive

Slide 4: how does exergaming work?

Slide 5: gaming with exercise • games are fun • exercise gives fitness • exergaming is defined • addresses a problem

Slide 6: what attributes does an exergame need?

Slide 7: exergame cornerstones • engage – variety of games • access – varying abilities • sustain – changeable games • social – online multi-player

Slide 8: how can exergames be used with youngsters?

Slide 9: opportunities for phys-ed • unstructured play • structured training • exergaming competition • reward based

Slide 10: what do exergames do for the adult generation?

Slide 11: grown up exergaming • next-generation lifestyle • office based exergaming • next-generation consoles • exergaming tournaments

Slide 12: why are exergames being adopted?

Slide 13: gateway effect • increased physical ability • improved sports skill • boosted self confidence • natural progression in activity

Slide 14: reach the next level (tm)


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Thursday, September 11

Video Game Fitness for Gears of War 2 - Reviewed

Exercise with your favorite game!

This video review is from Megan Lee's gaming fitness blog, and her personal choice of game was "The Simpsons". She also shows how you can use the Gamercize Power Stepper while working or surfing the net with your PC; it's pretty useful and informative stuff.

I've mentioned before that you can lose 10 lbs per video game completed with Gamercize, so I guess Megan has a little way to go yet before the ending scene of the Simpsons video game! If you have played this game to the end then you'll know it's a funny ending, similar to the Men In Black movie, and well worth seeing. Don't cheat and look it up on YouTube, play the game!

My personal favorite game changes from month to month, from racing games to sports games. I'm still using Gamercize with the choice of the day, as I am into a weight management mode, having lost the pounds I needed to. My next favorite game is sure to be Gears of War 2, which will be released in November ready for my winter workout. Gears is compelling enough for me to keep the fitness levels up at a time that normally has activity on hold. I'm taking the point in Megan's video review that is made well - you can play any game and it works!




Friday, August 1

The Future of Exergaming

A Reality Check on Active Gaming.

There are more exergaming profiteers than experts and I'm sure you'll get a different view from both camps. I wince every time I see the total at the gas pump, so I'm certainly not in the former group!

As technology improves there is an increase in the application of video game technology, as a replacement of traditional sports and exercise. The virtual jogging, tennis, video game racing bikes and full motion simulators are good examples of these. What do these virtual reality exergames add compared with actually getting outside and experiencing sport and exercise for real?

A few reports have surfaced in the media recently that show I'm not alone in thinking real is best, and a few studies have been completed that even question the exercise benefits of virtual approach. For sure there is a place in nursing homes and rehab for some of this technology, but that is because the patients simply are not able to "Just Do It" for real.

I think there is diminishing future in the approach of taking participation away from sport and exercise to be replaced by exergames. My view has always been the approach that exergaming should add, not take away. This is why Gamercize adds exercise to existing video games and why we create new sports that are impractical to replicate in the real world.

I have estimates that, in the last six years, we have hit a grand total of 1,000,000 hours of sedentary video gaming. Can anyone really argue that real tennis, biking and jogging should be replaced by less healthy electronic alternatives? Can anyone really argue against adding fitness to these million hours of gaming instead?

I think the future of exergaming is to fix that one sedentary issue of gaming, and not in poor copies of real sports and exercise.




Wednesday, June 25

Gaming and Exercise Join for Gamercize Olympics

Get Involved with the Live Tournament on the Net!

Next week we will be running the first ever console exergaming tournament between school children in the States and here, in the UK. We’ll be using Pro Evolution Soccer 2008 over Xbox LIVE with our very own Gamercize Pro-Sport providing the exercise element.

The Team UK is based out of a school in Derby, England and Team USA comprises of pupils from Green Valley, California. Due to the time zone differences the US team will be kicking off at 8am PST which makes it just after the school bell in the UK.

Microsoft, the console manufacturer, and Konami, the game publisher, have both wished us good luck – which we’ll need considering the technology involved in live TV, online blogging, US/UK feeds, live webcasting and playing the games over the net!

The teams will introduce themselves to each other later this week by videos on YouTube, as this international sports competition will be the first where the competitors don’t actually meet face to face! Maybe this eco-friendly way of competing with a minimal carbon footprint is how the Olympic Games will be run in the future? I wonder!

Here’s how you can get involved and give your support to the two teams. Follow them on twitter – Find the UK Team at
http://www.twitter.com/TeamGamercizeUK and the US team at http://www.twitter.com/TeamGamercizeUS. Don’t expect much response from them now, as they are practicing hard!

You can also join up to the Gamercize Facebook page at
http://www.facebook.com/pages/Gamercize/8863157725 where you can select to attend the UK or US supporters event page which has pictures, videos, links and behind the scenes content added daily.




Saturday, June 21

Exercise for Fun?

Year after year people wanting to get fit end up failing because exercise is too boring. Maybe exergaming (combining video games and exercise) could solve this problem. Home fitness gaming is really enjoyable, and can keep you exercising long enough to see results. Today I’m hoping to show that fitness can be fun.

Let’s go back to January. After a long break watching TV, eating rich meals and nibbles to your heart’s content, you now have to start back at work. You soon need something to look forward to - the first holiday of the year. Rather than a cold rainy commute to the grind you imagine yourself on the beach in the warm sun. So much for the mind, what about the body?

To get in shape for summer you resolve to join the gym or start cycling and running on a regular basis. You think that’s enough to get the beach friendly body you desire. Your new exercise regime should work, if only you could stick with it. But the odds are against you - surveys on new gym members every year show that by April their attendance is nonexistent.

"

Simply put, it’s hard to find the time to workout when there are so many more enjoyable things to do.

"

Simply put, it’s hard to find the time to workout when there are so many more enjoyable things to do. Exercise gets boring fast and becomes a real effort. Now it’s June, your summer holiday is mere weeks away and the clothes from last year just don’t fit. And worse, it’s too late to do anything about it - despite wild advertising claims anyone can lose 20 lbs in one week by some ridiculous means - it’s just not going to happen.

What went wrong here? You gave up regular exercise. But maybe you’d have kept up your regime if only it wasn’t so baring and time consuming. Exercise will always be an effort (that’s sort of the point), but maybe I can make it more fun for you, let me introduce fitness gaming.

Let’s look at the most generic piece of kit on the market for example. You plug an exercise machine into your games console, put your favourite video game in and play while you work out. The Gamercize kit I am referring to pauses the action should you stop your workout, so no slacking off!

"

Just like when I go out for a long run, the mind starts to wonder as the rhythm of running settles in.

"

Now you can happily executing reloads, double jumps, fastest laps and smack downs (or whatever it is your favourite game has to keep you amused) at the same time as getting fit. This simple bit of kit combines video games and exercise so now you can be a fitness gaming. Fun eh? Exercise may feel a little clumsy at first, but the body is very adaptable and after ten minutes you will be well into your stride.

Playing the game while you work out is not only fun, but has the added benefit of distracting your brain from the pain of those basic motor functions. Just like when I go out for a long run, the mind starts to wonder as the rhythm of running settles in. Sometimes it almost feels like I am a passenger and there is no conscious physical effort. As you continue playing the games you are not only solving the problem of exercise being boring but also getting two things done at the same time. The result is a much better chance for you to keep on working out.

"

A wonderful drug starts to be pumped around your system.

"

And as you pedal, step or jog away with no conscious effort something strange starts to happen. A wonderful drug starts to be pumped around your system. A little upper called endorphins, that will make you feel on cloud nine. In a response to prolonged exercise these chemicals are produced - often referred to as the 'runners high' - and result in pleasure and enthusiasm to keep going. Not only this, but our brain’s neurons also benefit resulting in increased learning capacity, memory function and general motor response.

There you have it, games and exercise are a match made in heaven. Whether you invest in an Exergaming peripheral, Wii-Fit or just jog on the spot while you play GTA IV, you never had a better reason to keep exercising.

If you like this article you can read more from me at http://www.gamepeople.co.uk/lukepyper.htm




Friday, June 20

Exergaming Values

The Four Cornerstones of Active Gaming

During the last four years I have experienced active video gaming, commonly called exergaming, first hand as the founder and CEO of Gamercize.

There are two core aspects of exergaming, namely video gaming and exercise. The games provide the fun and the exercise provides the fitness. Many exergames did not balance fun and fitness so have come and gone.

Seeing this industry grow I have come to understand the four main principles that surround a successful exergame product like Gamercize. We have hit the magic formula and found the perfect balance by common sense and design from experience. This is what I have discovered.

1. Exergaming must be appeal to anyone.

Gamercize works with all video games taking advantage of the massive variety of games to gain universal appeal. Read more here.

2. Exergaming must be affordable for home use.
The entry level Gamercize machine is the least expensive product on the market at the same cost of two games. Read more here.

3. Exergaming must be easy to use for everyone.

Gamercize allows people of different abilities to compete and play together to make exergaming social not solitary. Read more here.


4. Exergaming must be fun to get fitness benefits.
Gamercize supports games that have not yet been released, making it part of the games console rather than a throw away fad. Read more here.

The future is bright for exergaming, and so as long as heavyweights keep public awareness high with their latest attempts to match our level of achievement in the four cornerstone principles - the future is very bright for Gamercize.




Tuesday, June 3

Reach the Next Level (tm)

Gamercize Company Tagline Explained!


"Reach the Next Level" doesn't say much to the casual observer, so why did we go to the trouble of trademarking, adopting it and splashing it all over the gamercize.net website?
We could have chosen anything to sum up Gamercize in one line but the options tended to either fitness biased or games biased. I think with "Reach the Next Level" we cover both the fitness and gaming aspects, making the decision of what the line means up to the reader.
So I can't explain what "Reach the Next Level" will mean to you but I know what it means for me. To me it means completing levels in a video game and unlocking the next stage, it also means attaining a level of fitness or weight loss that has been a goal and becomes reality, I see it as meaning a wide embrace of next generation games consoles and fitness innovation.
There are many taglines saying "The next level of... something or other", like "the next level of brain training", but have you noticed how none of these say you can actually Reach that level? I think that's the main reason why our tagline suits Gamercize so well.
As for our company logo... I have no idea what that means!




Monday, June 2

Making Exergaming Engaging for All

Where's the game in Exergame?

There is a lot of research being planned for exergames this year and next, over $2m in funding has been released so far. There will be a lot of work on intervention, that is to say, does the exergame actually deliver what is required. I have already covered making exergames sustainable and accessible but not yet addressed the key aspect of if an exergame can engage individuals.

The exergame audience is, oddly enough, not a tiny minority of people that desire fitness through video games but a vast majority of people. Recent developments with Wii Fit have shown the demand, although it is hard to know how much is genuine interest and how much is reaction to strong marketing. This one implementation is not for everyone, and highlights the problem of engagement.

The appeal of video games is widespread so exergames should be perfectly placed to put extra activity into people’s lives. In order to engage such a large audience in video gaming over 10,000 individual game titles have been created for the 250 million video game consoles sold worldwide. Imagine if only 100 games had been produced over the twenty years, and all of them just variations on a single same game play theme. Would console gaming be so engaging? Probably not!

There are enough racing based exergames available for me to use this as my example without singling out one machine or manufacturer. Between 10-15% of video games sales a year are racing games, which is not a high engagement rate for racing based exergames. Even adding the novelty of exergaming may increase the engagement, but interest through novelty is unlikely to be long lived. Gamercize can also be used with racing games, but we recognise a single genre is not enough to engage everyone.

The key interaction between exercise and video games with Gamercize is the minimalist approach of exercise and play, or stop and pause. This allows us to support tens of thousands of games, over all genres and for all consoles without diminishing game play. No matter what video game you enjoy you can become engaged in video game exercise with Gamercize.