Showing posts with label PE. Show all posts
Showing posts with label PE. Show all posts

Tuesday, March 19

Where is the Education in P.E for Exergaming?

Active Video Gaming uses in Physical Education

I've just spotted a new comment on a Gamercize YouTube video that opens a critisim of exergaming that a lot of active games struggle to answer - where's the education component? The overriding answer to this question is there is none, as the game is just a tool for the PE teacher to use. However - some games give the teacher more to work with.

Here's the video that was commented on:



The comment says "I like the overall idea and objective of this, but how are kids working on fundamental movement skills and such. Sure this is getting heart rates up, but not actually teaching them any skills or ways to stay active throughout their lives."

Yes, Gamercize does raise HR to moderate to vigorous levels, so that's a tick in the box for physical activity, but what of  the skill component? True, Gamercize is not teaching kids how to catch, but we're looking at more advanced kids - the ones that are engaged by video games.

Gamercize in this implementation is being used to teach

  • Sport strategy - seeing the big picture of team interaction and how tactics can be employed
  • Team play - co-operation and communication between teams of 2 to achieve a sports objective
  • Physiology - which muscles are working and how energy is being created for them 


I'm not a PE teacher, so that is just first impression view and I'm sure those more experience in PE will be able to find different modes of implementation that lever the power of engagement into video games to reach lesson objectives!

As for the second part of the question above, kids are like wind-up toys - just give them the opportunity to get moving and give them a start and they'll keep on moving :)




Friday, February 8

Gamercize Pro-Sport for teaching PE

Check out this great video featuring Gamercize GZ Pro-Sport for Xbox 360 by Zach Fodor


Active Gaming: Gamercize from Zach Fodor on Vimeo.




Thursday, March 24

Exergaming putting PE in the news (Video)

Gamercize in Tampa, helping kids get active!

Children are supposed to get 60 minutes of exercise a day, and that's often not happening. With child obesity rates rising and kids interest in physical education dropping, educators are constantly trying to craft new and exciting ways to get kids pumped about fitness.

Lisa Hansen is leading the way with research and practical application of exergaming in schools. The USF Research Labs are showing that technology and PE can co-exist with results that the kids love!





Tuesday, February 22

Active Gaming meets PE in Greensboro


What did we LEARN from Southern District NC AAHPERD?


Active Gaming (or exergaming) is basically technology meeting physical activity. Which is a good thing, unless you're a PE teacher!

Exergaming is not bad for PE, but the way it is portrayed is poor in the eyes of the quality PE professional. Physical activity, for a start, is the age old nemesis that devalues PE from a taught subject to an organized recess. This message towards schools needs to change from exergaming, and the game changers where in Greensboro to do just that!

The representation of Kymm Ballard from SPARK at the recent AAHPERD conference brought good focus to the exergaming world as to what PE really is. Setting out a curric
ulum of physical learning, and using the skills of the teacher and the resources available to meet objectives is key. PE Students should come out of a class having learned something, and understood they have learned it too!

I chose this slide out of all others from Lisa Hansen's presentation on Active Gaming because it illustrates the reaction to a poor exergaming message.

If exergaming can't speak the same language as PE or share objectives, then the old mistakes will be repeated and we will all have let the kids down.

The presentation was about technology, and asked some core questions about not just active gaming but about quality PE. The focus was learning. One demonstration held for the presentation was how an exergame, Gamercize specifically, can be applied by teachers as a tool to make learning fun! We showed how you can teach soccer tactics, and yes, the kids break a sweat while learning so!

So what did we learn from NC AAHPERD - Exergaming can be an appropriate tool to make teaching PE easier in certain respects, certainly more engaging for the hard-to-reach student, but we also learned that exergaming needs to fit in with PE, not the other way round!






Sunday, February 20

Gamercize School Handbook

Your Guide to Implementing Active Gaming Technology in Schools

This handbook is for all teachers and principles looking for the practical side of technology for physically active learning, exergaming PE and using technology to improve physical activity uptake.




Friday, January 28

Gamercize in Active Gaming Schools


Welcome to Westminster Primary School, the first of five schools in a three year Westminster pilot study. This school is equipped with the Gamercize Kids-Sport for ages seven to eleven. When the kids are stepping their controller lights up and they can play normal video games, if they stop exercise the controller is disabled and the game pauses. They have to start stepping again to play. This is great visual feedback of the Gamercize interaction that keeps kids moving!



We are now at Westminster Academy in London, the second school of the Westminster Project, for the older children aged eleven to sixteen. We are looking at the positive effects Gamercize has on engaging the children in exercise to provide not only physical activity minutes, but to also improve learning and skill development. The equipment being used here is the award winning Gamercize Pro-Sport. These children are using their Gamercize Power Steppers to keep the controllers lit, so they can play great games on PlayStation 3 and Xbox 360.



There is a wide variety of age-appropriate games for the kids to use and keep them entertained while they meet health, fitness and cognitive objectives. Student mentors help get the younger kids started, but the appeal of Gamercize is wide enough, even the teachers are immersed in active gaming.



To find out why Gamercize has been voted by the public as Best PE Exergame Of the Year and to browse the range of home , work and school equipment, see our website http://www.gamercize.net




Monday, July 5

Teachers Demand Physical Education Overhaul

Originally Posted At The Exergame Network Blog

Scientific research supports physical activity as an effective approach to minimize mounting health concerns and Physical Education teachers are using this research and exciting new methods to re-define "what is PE". PE teachers are the doing their part by rasing awareness that fitness can be fun, in a way that kids today understand - technology.

These technology skilled PE teachers of today are learning to use "exergames" in classes - exergames are video-games combined with fitness. Nothing engages today's school children more than technology, so it is no surprise exergames dramatically raise interest in PE class by making the class fun, challenging and rewarding. Exergaming is advocated throughout the U.S. by The Exergame Network (TEN). TEN's mission is to share information, success stories and act as a portal resource for exergaming via it's education wiki and blog.

Pioneering teachers PE encountered early challenges, sometimes experimenting with games consoles, like the Nintendo Wii, as a format to drive a PE class. Leading PE teachers now eagerly share the formula for success by using a wide range of exergame implementations. Successfully trailed exergames meet recommended exercise guidelines and can be integrated into structure PE lessons to the enjoyment and benefit of students. Many PE teachers have developed the skills to use exergaming in a developmentally appropriate way, according to guidelines from PE centers of excellence, as a tool can motivate and energize today's youth.

A Florida PE teacher spoke confidently in support of exergaming, "This is the first time in 11 years of teaching PE that I've had to kick kids out of class who don't want to stop exercising." One student summarizes the feelings of those involved in structured exergaming PE class "If the whole United States had a room like this, then this world would be a better place." This evidence, supported by peer reviewed research, comes directly from the University of South Florida's, Active Gaming Research Lab's web archives and represents just two of the many success stories of research into all ages and different implementations of exergaming.

The support for exergaming has reached global proportions, demonstrated by quotes from the BBC News posted in the Gamercize web archives. A PE student talks about the immersive nature of exergaming "Sometimes when you're playing netball or basketball you get a bit tired and then you say 'Oh I don't want to do this anymore' but this is really fun and I think I could do it all day." Her teacher is aware of how exergaming increases student involvement in PE, "Its certainly not physical education as we know it, but thats not what we're looking for. Some kids want to take part in this who wouldn't want to play football or other conventional sports."

Educators, researchers and editors alike are encouraged to use exergaming technology in their classes by first visiting the TEN resource sites to participate, ask questions to the worlds foremost experts, share news and ideas on exergaming in PE and PA. Resource information from TEN includes the five major categories of exergaming implementations, from dance pads to dedicated "workout" games, at http://exergamenetwork.blogspot.com/p/types-of-exergaming.html. TEN has also listed exergaming products available in the US with a collection of nearly 40 different exergaming choices covering aspects of PE with many different modes of physical activity at http://exergamenetwork.blogspot.com/p/exergame-products.html.

The Exergame Network can be joined or contacted via LinkedIn, Facebook, Wiki, Twitter or by email at info@exergamenetwork.org.