Technology in Schools Produces Results!
Sunday, January 29
Gamercize Sponsors F1 in Schools
Saturday, January 21
Exergaming could be the answer to shifting those extra seasonal pounds
By Rebecca Monks, Scotland On Sunday

The term couch potato was once reserved for anybody who favoured a life spent in the living
Then the games console was invented. Children replaced playgrounds with PlayStations, adults were racing virtual sports cars rather than each other, and a brand new type of potato was born: the gamer.room over one in the great outdoors.
With this came questions. How would it impact on the health of the future generation? And if watching that episode of Friends for the 50th time had the power to keep potatoes on the couch and away from the gym, what damage could an Xbox do?
It is estimated that eight out of ten households in the UK now own a gaming console, but while the popularity of the industry has surged, so too have fears over rising obesity levels. Not least in Scotland, where between 1995 and 2010 the proportion of adults aged 16 to 64 who were overweight or obese (BMI of 25 or more) increased from 52.4 per cent to 63.3 per cent.
Yet just as it seemed likely that the country’s obesity crisis was going to be blamed on the latest version of Crash Bandicoot, there came an interesting development. Exercise gaming, pioneered by the Nintendo Wii in 2006, was born. Picking up on the popularity of sports games, Wii encouraged people to join in with the activities on screen, increasing exercise levels while capitalising on the popularity of the gaming culture.
The Wii enables players to participate in a wide variety of sports, from bowling to tennis and water skiing, all from the comfort of the living room. But has gaming evolved into something truly positive for fitness?
Exergaming is now so ubiquitous, every leading console is promoting its own fitness game. And it is not difficult to understand the appeal. A combination of busy lifestyles and a fascination with new technology mean the concept of exercising at home is unquestionably viable. One man who understands the appeal more than most is the CEO of Gamercize, Richard Coshott. “I came across the concept of gaming exercise one school summer holiday on a particularly pleasant day, when I suggested to my sons that we play football in the garden. At the time they were playing FIFA on the PlayStation, and would rather carry on in the World Cup than have a kick-about in the garden. When I insisted they put down the controller and play outside, I realised how out of condition they were from a ‘play’ regime of electronic sports and decided I needed to do something”.
Seeing his sons’ reaction to exercise gaming encouraged Coshott to create Gamercize, a company that markets interactive exercise products to work alongside Xbox, PlayStation and Wii. He explains, “The exercise needed to power the controller becomes automatic and unnoticeable to the brain, making the exercise element sustainable, which leads to real health benefits such as weight control, lower resting heart rate and improved physical co-ordination.”
Promoters are going out of their way to prove exergaming has real health benefits, yet there are still some significant concerns. Coshott admits the contactless nature of the workout increases the risk of injury, while the lack of encouragement from a virtual trainer may lead to a dip in enthusiasm. Furthermore, a study by the medical journal Paediatrics found the average session on Wii boxing, for example, amounted to the same amount of exercise as moderate walking. So perhaps it’s a bit too soon to be burning our gym membership cards.
Interestingly, Health Scotland has reported that during the week, boys spend an average of 31 minutes a day playing games consoles. If those 31 minutes were spent in active gaming, it could go some way to meeting the national guidelines for physical activity. After all, even 31 minutes of moderate walking, aka Wii boxing, is better than sitting still; and if gaming is as popular as the statistics suggest, exercise gaming could be considered a productive way to help achieve a national goal.
Is exergaming deterring people from attending the gym? Though the year on year statistics suggest that, on average, gym memberships fell 16 per cent last year, the likes of David Lloyd Leisure seem untroubled.
Group health and fitness manager Rob Beale says, “Gaming has perhaps attracted a new type of exerciser, but being part of a health club is an entirely different offering, so I don’t expect this to have any negative effects.”
Now, it seems the future of fitness is choice. Game on!!
Posted 19:21 0 comments Links to this post
Tags: active gaming, Childhood obesity, exergaming, fitness, gamercize, health
Sunday, October 30
Making a Splash in the World of Exergaming!
Posted 19:52 0 comments Links to this post
Tags: active gaming, exergaming, failure, fitness, industry, Nintendo vitality sensor, success
Thursday, August 25
How to Fit Exercise into a Busy Schedule
"I don't have the time to exercise, I'm too busy"
"The question is not how to fit exercise into my busy schedule, BUT How can I make exercise part of my routine?"Routine is important, its habit, it's sustainable, it's the comfort zone. Schedules infer lack of choice, time boxed activities, it's the obligation zone. If you have kids you'll know how important routines are; Your child needs a routine for comfort and you change your schedule around to suit THEM! Making sense? Hope so, (especially to parents!!) but what can you do to implement this missing aspect?
The very simplest way of doing this is to take the stairs, not the elevator or escalator. If you work in London, or another major city, you'll probably find taking the stairs is quicker than the queue for the escalator anyway! (Well, probably not at first, but you'll get there!).
That's not going to get you all the way to 60 minutes a day though, although it'll be the right intensity. Here's a tip, take a diary (journal) of all the "free" screen time you have. Be it playing video games, surfing the web, listening to songs on YouTube, checking your Facebook or reading Blogs. Is there any pattern? Chances are there is, and after a few weeks you should have an hour a day (including weekends), so let's use this.
I'm not suggesting you forgo your leisure time in favor of going to the gym or out running, that's changing your schedule, and that's a bad tactic. What I'm looking for you to do is change your routine - instead of having this time as sedentary, making the behavior change to Active Screen Time (AST).
If you spend a lot of time on the computer or internet, use the Gamercize PC-Sport to make this active time. Studies indicate this will improve your BMI and health with a more efficient cardio vascular system, i.e. you'll be fitter. If you play a lot of video games, change that journalled sedentary time with Gamercize Pro-Sport for Xbox 360 and PlayStation 3. We're not suggesting you change the game to a tedious exercise game, keep playing what YOU want to, Gamercize works online, offline with the games people play for entertainment.
Tuesday, August 23
Gamercize Research Information
Any time, any thing, any place - Gamercize delivers!
Here is the current list of Gamercize studies that have been published. You will notice there is no "back-page" to this publication, the reason being there is more to add!
I hope you can see that a sound concept leads to sound results! It should be recognized that it is the effectiveness and flexibility of the products that lead to these great results, if you have not experienced Gamercize, maybe it's time to put it to the test yourself!
Posted 10:45 0 comments Links to this post
Tags: active gaming, exercise desk, gamercize, kids fitness, research, school PE, study ideas
Sunday, August 21
Getting the Team Spirit into Exergaming
Group exergaming in teams? Gamercize shows you how!
One of the main advantages of linked play in exergaming is that it's a safe and controllable environment for users such as schools and clubs. Linked play gives equal levels of engagement of online play, with the simplicity in technology of single player mode. It's like the racing video games you see in arcades, with four cars next to each other, everyone gets a screen but the play is linked in the game.
Here's what you need to get exergaming in linked mode, using the Xbox 360 as an example. First you'll need a suitable Gamercize setup, and double it. A good configuration is a screen, Xbox 360 and 2x Gamercize Pro-Sport Power Steppers. Now double that. Arrange the screens and stations back to back if possible. The advantage of linked play over two player (also known as co-op) mode is that the screen real estate is not split, and each screen is hidden from the other team!
You will also need two Xbox 360 titles that are compatible with "system link", one for each Xbox. The game needs to support this function and as with every Gamercize experience - the game is the most important factor, so spend some time to get this right and do a little research (for some ideas check out http://en.wikipedia.org/wiki/List_of_Xbox_System_Link_games). The Xbox uses the term "system link" for linked play, here's the symbol to look out for on the back of the box;
The last thing you'll need is a connection between the two Xbox'es. Some people call this a network cable, RJ45, Ethernet cable or patch cable. It's the type of cable that plugs into the back of your computer at work. There is a port for this on the back of the Xbox, which is normally used to plug into the network for online play, but using it to link two Xbox'es together doesn't need help from IT, doesn't need ports open on the firewall and presents no risk associated with "online chat" etc. Plug the same lead into both consoles. This is what the port looks like (highlighted in the red box below).
You are all set to go! Now you can play the same game on both stations, but linked! For the next part, playing the game, you will need the help of another person. Using the same title in each Xbox start stepping (or cycling if you are using the Gamercize Endurance Cycle) to activate the controllers. If you have not set up gamer profiles for you Xbox, do this now (yes, you have to keep stepping while you do this, it's exergaming!).
In the main game menu there will be an item similar to, if not actually reading as "linked play", sometimes this is a sub-menu under a main menu item of "multiplayer". With BOTH stations at this point in the game it will be possible to set up a game where both are playing against each other.
There's often the chance to set up MORE than two stations in system link, this concept is readily seen in Major Leauge Gaming competitions, but we start to get a little more complicated as an eithernet hub is required. If you are interested in this option take a look at the Xbox knowledge base (and tell them Gamercize sent you!) http://support.xbox.com/en-us/pages/xbox-360/troubleshoot/kb/xbox-kb.aspx?kbid=910583
A great title to try this with would be a soccer game. Both stations can have two players, creating a 2 on 2 scenario where tactics and co-operation are the ultimate winners of the competition. Games that also have "plays" that can be selected also work very well, with the added advantage that the opposing team can't see what play you have selected, just like real life!
If you do get stuck, go back to basics, make sure you have the connections right and get some teenagers to figure it out for you! Have fun, keep fit and enjoy!
Wednesday, August 17
Gamercize in Hong Kong
Gamercize has Global Appeal
This week saw Gamercize featured in a TV show in Hong Kong as an intervention for a case of a sedentary lifestyle. The experience of HKU was explained as "wow factor". See the video below.
Videos and content to keep you up to date with Gamercize are available on our Facebook page here. Hope you Like it!
Friday, August 12
Active Gaming for the Girls
When you think about Active Gaming (AG) you may be thinking about images of Wii Bowling in retirement accommodations, or maybe mom’s keeping up with a Jillian Micheal's fitness regime after the kids have left for school. Another perception you may have comes from the “gaming” aspect of AG, which gives the impression that it’s more of a “boy’s” activity. In my experience with my company Gamercize, I’ve found this is far from the case. Active Gaming is much more than this, and has a much wider appeal, global appeal in fact.
My company, Gamercize, works with many different types of active gaming users, including teachers and schools, and providers products and services to help every person be more active by changing sedentary screen time into active screen time.
One service we provide is a PE Teacher familiarization and training day, to bring PE and technology together, almost like a hands-on “Show and Tell”. These days are a great way to give us a chance to test out the reactions to different types of games, reaching out to new demographics, and acquire useful feedback from students. One event that appeared to offer different challenges was for a girl’s school. We took along a good selection of games, finding the Xbox 360 offered more variety than the PlayStation 3, that has predominately shooting or racing games. The fun part about the equipment we used was any game would work, the active part of the active gaming being to keep stepping to play.
The XBox 360 video game console supports 4 players, although most readily available and popular games available for them support two players per console. There are options for up to 16 players “linked” and countless social interactions available with online play. The cost per station is far more attractive for multiple players per console and the offline play mode makes it much easier for the teacher to be in control of the session without outside influence.
In the UK the adherence for girls in PE is generally lower than for boys, especially at the age range we had at this school, the teens. Some problems have been recognised and addressed, for example not mandating gym skirts and allowing sweat pants or shorts not appropriate for PE wear, but this group remains the most difficult to keep engaged in class. It’s difficult for teachers to keep to curriculum and progress the children if they only sporadically attend class; I was given the job of working out how to engage them more.
The easiest games to engage boys with are sports games, would the same be true for girls? Sports worked well, but it was clear the girls wanted more variety, so to engage the whole class we had to do a lot more. After changing games on the consoles a couple of times we settled into three different genres on all three consoles. Sports was still popular, fantasy racing won out over pure racing simulation and the last genre turned out best; fantasy adventure. This kept the whole class active and happy, and pleasantly surprised as they were expecting traditional gym work for the lesson, not active gaming!
Wednesday, August 10
The Power of Video Games (for Exergamers)
Exergaming is Driven by Gaming
Posted 21:34 0 comments Links to this post
Tags: active gaming, exercise, exergaming, gamercize, health, video games
Tuesday, June 7
Active Gaming Research Projects
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If you are an undergrad looking for a project idea for your dissertation or a researcher looking to break new ground with the best active gaming has to offer then take a look at our Research Questions.
This is a list of the projects that have been completed using Gamercize equipment by various organisations;
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There are many research questions that still need to be answered, and this is a top list of study designs that Gamercize would be interested in seeing the results. There is a list of our "Research Questions" here.









