Showing posts with label idance. Show all posts
Showing posts with label idance. Show all posts

Friday, May 14

The Exergame Network marches on the Games for Health 2010

Exergame Evangelists Meetup

In Boston between May 24th and 27th, the annual Games for Health conference takes place. If you are a member of The Exergame Network's Skype calls, Wiki, LinkedIn or Facebook collaboration groups then here's a chance to meet outside the virtual world!

Talking of Virtual Worlds, the 25th (traditionally known as pre-conference day) has both "Virtual Worlds & Social and Games For Health" and "Games Accessibility" days. This year sees the addition of the Mobile Serious Games Conference too. I found pre-conference day last year was the highlight of the year for me, very social and serious, serious fun!

Two vocal and well respected exergame advocates Stephen Yang and Dr Alasdair Thin (both very active in The Exergame Network) presented last year in the pre-conference event, that this year follows on from the Serious Games Conference on the 24th. (Alasdair, I think we need a new post on your site - ed)

The Games for Health conference itself on the last two of the four days in Boston feature some of the finest minds (and friendliest people!) in the research world. Highlights will undoubtedly come from the Exergaming Expo, where TEN supporters Tommy Seilheimer and Exergame Fitness will be showing how video games such as iDANCE and Gamercize make exercise fun.

The lineup for the two days conference, split into tracks so there are no clashes for your presentation enjoyment, is heavily represented by The Exergame Network. The best have been left to the last day, with expert researcher Dr Lisa Witherspoon Hansen kick starting the day with a presentation on her follow-on work in theory and practice of implementation from her doctoral study. The lab Lisa set up for a 6 week study is still going strong one and a half years later, so don't miss this!

We have fellow TEN expert Liz Lyons, looking at the how exergames affect players effort and exertion, so expect to see some great insights from the games savvy Liz, in her second year of presenting at GFH. A slight change of track will let you attend TEN advocate Sheryl Flynn, where rehab is the subject and Sheryl with her efforts in this area is well worth hearing out.

To round off the day we have once again Alasdair, Lisa and Stephen, with the former duo getting into some serious theorizing for exergaming and play. Who to round off the day better than Stephen, who is bringing us more results from his famous Exergame Lab! There is also a rumor going around that TEN tee-shirts will be available, but for the original and best Chief of all Exergaming Evangelists, and TEN supporter, go find Dr Ernie Medina. Here he is, giving his take on 08!


The four day event is being held at the Hyatt Harborside Hotel, Boston, MA. If you haven't been to this conference before, now in it's 6th year, you should Register Here. I hear that there is also a promo code, I'm not sure if I am allowed to share this, so jump on quick before it's changed for a 10% discount using BOS10 - that's the letters BOS and number TEN.




Thursday, June 25

What's wrong with exergaming? Wii Fit, that's what!

Active Gaming Consumers Still Being Mislead.

I have read Canada's Globe and Mail ever since we were awarded the prestigious accolade of "Most Evil Gadget" back in 2007 and I tend to pick up quite a few exergaming stories from them.

The news that a new 5 year study into exergaming is talking place in Calgary is very welcome although, from experience, there needs to be sustainable exergames in the research! Luckily the Positive Gaming iDANCE (although referred to as Dance Dance Revolution in the caption!) is in the mix so there is some chance of a positive outcome, but to make it a certainty would need to include Gamercize instead of Wii Fit.

If only to prove my point there is commentary from Dr Ian Janssen in the article, who has very negative, but very common, experiences with a very narrow selection of exergames, namely Wii Sports and Wii Fit.

“I don't think it's a good idea to be teaching children to be active this way,” said Ian Janssen, an assistant professor in the community health and epidemiology department at Queen's University in Kingston.

The games have no place in schools, he added.

When Dr. Janssen became aware of Wii Fit and a similar game, Wii Sports, he was intrigued – especially when he saw his nephew playing a vigorous game of virtual tennis. But the feeling soon turned to dismay as his nephew quickly adopted shortcuts; a full tennis swing became a flick of the wrist, for example.

Much of Dr. Janssen's work involves helping to determine how much activity children need to stay healthy. Canadian guidelines recommend that children get at least 90 minute a day more than their current level, he says, at an intensity that's moderate or vigorous (moderate activity should cause you to break a sweat within five to 10 minutes.)

He doesn't think time on Wii consoles should count toward any of those recommended 90 minutes. “To me, the Wii Fit still falls in the category of sedentary behaviour.”


Yes, Dr Janssen, you are 100% right, but I do have the following points in defense of the Wii options. Firstly, Wii Sports is fun, and if you take it seriously with the boxing game, it is exercise. Similarly Wii Fit was never intended to meet and MPVA targets, merely make one aware of their health, but the jogging game is good exercise. Both of these said, Wii Sports is weak on exercise and Wii Fit is short on fun.

There are many more exergaming options out there that have both fun and fitness in the right doses for an anti-obesity prescription - Gamercize as my example puts heart rates right up in the MVPA zone and provides the sustainability that's associated with video gaming the world over.

The take-away point for this post is that if you've been disappointed with the top promoted exergames, consider why there is less hard sell on the others. Maybe it's because these products sell themselves with out the hype? My advice for those that have not found the Wii options appropriate is to take a look at what the console is being used for and read the following article. http://gamercize.blogspot.com/2008/12/how-to-make-mario-kart-wii-fit.html