Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Tuesday, June 15

Exergaming, the Physically Active Gaming is the E3 Expo Winner


Game On Gamercize!

The E3 Expo in LA from June 15-17 2010 with all the special pre and post events throws physical activity into the mix.

We've seen the Microsoft entry into Nintendo's blue oceans getting a name; no longer Project Natal - enter Microsoft Kinect, and collection of 7 games. Think of this as the next generation Sony EyeToy.

Sony have gone with a hybrid approach, first waggled at the Games for Health Conference last month, PlayStation Move. Think of this as Wii-motes but with positional tracking by a camera.

Nintendo offer up the Vitality Sensor, which measures pulse and heart rate, presumably to monitor if you fall asleep playing and prompt you to wake up? Think of this as another way to make money for the Japanese giant.

Microsoft vs Sony vs Nintendo - but who wins the physical challenge? Actually none of these, it's Gamercize that wins. Announced at the E3 Expo are awesome new games for Wii, PS3 and Xbox that are compatible with the most effective console exergaming device - Gamercize Pro-Sport.

Games expected and announced at the E3 Expo that can be used with Gamercize include:
Gears of War 3 - four player co-op
Halo Reach - new spaceship combat
Fable 3
Need for Speed: Hot Pursuit
New cross platform Medal of Honor (PS3, Xbox 360, PC)
Madden NFL - new Game Flow engine
Crysis 2 - Full 3D just like Avatar!
BulletStorm
Assassins Creed (3) Brotherhood
Rayman Origins - Classic gameplay
Call of Duty : Black Ops
Castlevania : Lords of Shdow
Tom Clancy's Ghost Recon Future Solider
Metal Gear Solid : Rising
Gran Turismo 5 (finally, can it be??)
Killzone 3
Dead Space 2 (rather scary)
Portal 2 - with co-op play
The Last Guardian
Legend of Zelda (subject to controller)
Star Wars : The Old Replublic
For videos and more go to GameTrailers or E3-GameSpot

Given the choice between games muddled with motion sensing or capture and an honest workout with great game play, it's clear Gamercize is the big winner at the E3 Expo.

One final thought is will Sony and Microsoft be gaining American Heart Association logos? Well, the answer is a definitive NO! This is because Nintendo saw these up and coming releases and pre-empted this by sealing Wii exclusivity into the deal! Smart move by Nintendo, but maybe its the opportunity for Sony and Microsoft to look at more credible relationships - like The Exergame Network (TEN)?




Tuesday, November 17

Exergaming Research in Shambles



Study Results from Professionals or Puppets?

Last week the American Council on Exercise released a study that showed Wii Fit didn't come up to it's standards of moderate to vigorous physical activity. This week Nintendo released a study showing that Wii Fit does meet the standards. Who is right?

The moderate to vigorous physical activity standard is very important. It's the basis behind every single country's government health advice. It's the sustained target at which fitness levels improve and overweight health risks can be reduced. Irrespective of METs and V02MAX measurements the basics are "activity that makes you sweat after 5 minutes duration".

Wii Fit is bringing researchers and active gaming (
and governments) into disrepute with the constant commercial push and pull with science fact. Largely this is all irrelevant when you look at figures from the Nintendo channel that show a half hour use per month average. Is it MVPA or not, it doesn't matter if you don't use it.

Ask people what they consider good exercise and you'll probably come back with running, swimming, cycling, sport and the number one answer - the gym. Think about what you find in a gym that makes people give this answer - that's right, cardio fitness machines. Now take a look at the picture below and ask yourself - why isn't this exergame (and others like it) being studied?


The reason is awareness, or rather lack of it, in the wider community. There are so many active gaming options available to suit all abilities and interests. Just take a look at the Interactive Fitness and Exergaming wiki site. It's time for researchers to research a bit more before starting trails to make sure they have right equipment under test.

Looking deeper into the work that ACE has done reveals a good tempate for results with easy, medium and hard settings tested, and the full range of biometric data. In looking forwards perhaps the standard needs to be set (or maybe ACE has already set this?) and the different options need to be explored.




Monday, October 26

Wii Fit Plus (is not) Endorsed by NHS Government Health Department

Change4Life Campaign Accepts Nintendo (Gamercize is already in)


To be honest the headline you see here reveals an untruth that is circulating. The UK Department of Health does not endorse Wii Fit Plus, Nintendo or any other singular product or service. How do I know this, because Gamercize is a partner of the Change4Life campaign and the relationship is quite clear. We support Change4Life, not the other way around!

Kids cereal, soft drinks and chocolate producers are also partners with Change4Life - does this mean we should expect headlines like "NHS endorses soda and candy diet"? I think not.

Taking the positive from this marketing ploy (bear in mind Wii fit Plus is available this week in the UK, which is strikingly convenient for the timing of the news stories), there are good points here.

Even before the Change4Life campaign was started I was involved with the Foresight Report, which defined the need and composition for the campaign. The report sought to reduce screen time playing video games, and I campaigned to get the position changed to be reducing sedentary screen time and increasing active screen time.

Since then I have communication and conversations with the Chief Medical Officer, Head of Physical Activity and Minister of State for Public Health and the Change4Life team! I have even participated in the condemnation of the British Heart Foundations Change4Life advert that portrays all video games as "bad for you". This condemnation resulted in the next TV advert being aired showing a dance mat connected to a TV as an active video game!

The best news out of the inaccurate stories is the recognition that active computer games can now count towards the "60 active minutes" of moderate to vigorous physical activity that is a core Change4Life message. Previously the view of our Chief Medical Officer and just recently the Change4Life team was that active video games did not count as enough exercise. Gamercize certainly does, so I'm pleased to see this.

The last piece of good news (I hope it turns out to be anyway) is the UK Nintendo chief using the term "exer-gaming". Now one would hope that this could indicate Nintendo want to join the party for the common good. It has been suggested to me that it could also mean Nintendo are concerned about Natal and PlayStation getting physical and has decided to "own" exergaming for itself. Time will tell. Maybe we'll see Nintendo at Games for Health or joining the Interactive Fitness and Exergame Network?





Friday, December 5

How to Make Mario Kart Wii Fit

Nintendo Wii can be fitness and fun at the same time!

The benefits of the boxing game with Wii Sports and the jogging from Wii Fit would appear to represent the best of the fitness workouts for the console.

What makes the console work particularly well as an active gaming platform is the intentions of the purchaser. People associate Wii with exercise, because the first two major titles Wii Sports and Wii Fit. There are good intentions for health from the majority of purchasers.

In common with all active gaming the health benefits are backed up with sustainable fun. Despite reports that these two aforementioned titles are destined to be played infrequently there is still enough fun factor to get motivated people more active.

What is Wii doing on my blog you may be wondering at this point. I've been training on the various aspects of the Wii system this week, putting the various strengths of each option forward in order to get the most effective use in getting kids moving, and keeping them moving. This is something that I have had experience of first hand with my own once lazy gamers, and have collected over the last four years from our school customer's feedback.
I have already mentioned the more apparent fitness titles for Nintendo's console, but here is one you would not expect - Mario Kart Wii. This title is all about fun and nothing to do with exercise, until Gamercize jumps in and lends a hand. This is the title I choose to demonstrate in my training.
As you can see these teachers are enjoying a head to head battle using Gamercize to keep themselves in the game, on Mario Kart Wii. Gamercize extends the capabilities of the Wii in the class environment.
Gamercize means up to four simultaneous players can play in teams, individual competition or cooperatively. With Gamercize the energy expenditure is increased to four times that of wand games. Using Gamercize allows the kids to change from Mario Kart to Smash Bros Brawl, to Mario Football, making sustaining the extra activity much easier than a fitness only title. Gamercize also works with non-Mario games, in case your kids are Sonic fans!
If you are getting disappointed with the results from your Wii in school, then maybe take this extra dimension and get more active utilisation. If you haven't noticed fitness levels increase then this extra dimension will kick start your fitness technology program, and keep it running with the popularity of the finest Wii games.

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Saturday, October 25

Alternative to Fitness Games - Add Fitness to Your Games

Playing the same game over and over gets boring, change it!


At That's Fit, we've written about Wii Fit several times. But there's another alternative to video gaming exercise that will work with almost any console system. Gamercize is plug and play equipment that will get you fit while you enjoy your favorite video games.

Your Gamercize equipment includes a small device that plugs in to your existing gaming console. You'll be able to set the intensity of your workout here. Then, you can choose from either a power stepper or an endurance cycle. Then plug in your favorite game and start exercising. With the Gamercize modification, your video game controller will stop working when you're not exercising. So in order to play, you've got to work.

I haven't tried the system and, frankly, I question whether I'm coordinated enough to do it. Besides, I'm just not much of a video game fan. But it does seem like playing a fitness game over and over could get a bit boring. With Gamercize, your video game choices are limitless.


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