Showing posts with label school PE. Show all posts
Showing posts with label school PE. Show all posts

Tuesday, August 23

Gamercize Research Information

Any time, any thing, any place - Gamercize delivers!


Here is the current list of Gamercize studies that have been published. You will notice there is no "back-page" to this publication, the reason being there is more to add!


I hope you can see that a sound concept leads to sound results! It should be recognized that it is the effectiveness and flexibility of the products that lead to these great results, if you have not experienced Gamercize, maybe it's time to put it to the test yourself!





Saturday, December 18

Active Gaming is a Glowing Success in School

Gamercize Nominated for PE in The Exergame Network Awards

PE In London took a step forwards with the start of the Gamercize pilot in Westminster schools. A primary and secondary school in the first year of the project cover the age range of 5 years old up to 16 years old children.
The project is measuring health, social and fitness benefits from the application and integration of the Gamercize technology in the form of after school clubs, curriculum boosted learning and PE classes.

With the introduction of PDP Afterglow controllers with Gamercize on Xbox 360 and PlayStation 3 the project is all set for engaging kids for the long run. Kids love this new twist to active game play!
The start of the project is just one of three good news stories for Gamercize this month. Gamercize has been nominated in four categories in The Exergame Network Awards 2010. These are;
#2 Best Physical Education Exergame with Gamercize Sport for Wii
#9 Best Group Exergame with Gamercize Pro-Sport with Xbox LIVE
#11 Best "Head-to-Head" Competition Exergame with Gamercize Pro-Sport for Xbox 360
#12 Best Brain Exergame with Gamercize PC-Sport
You can vote for these at http://www.surveygizmo.com/s3/421003/TEN, and also vote for the hottest category "Best Home Exergame 2010" that has the nominations including Microsoft Kinect Sports, PlayStation Move (Start the Party), Wii Sports Resort, EA Sports Active 2 and Ubisoft's Just Dance for Wii.
The final great news this month is results from research carried out at Coventry University that shows (in unstructured free play) that Gamercize is comparable in terms of activity and engagement to kids active play in recess.
Why is this great news? The study was first run with Nintendo Wii that could only sustain interest and activity for the first week of six, while Gamercize was sustainable for the entire six week study period.




Tuesday, December 7

Top 5 Reasons Kids get Bored of Exergaming

Health and fitness need sustainable interest!


The reason why it is important to keep interest in exergaming is the side effects are improved health fitness and weight management. These benefits don't come overnight, so kids need to be engaged in the long haul.

If you are putting exergaming in front of kids in schools, youth clubs or at home, here's the top reason kids get bored of certain exergames;

1. The "game" is just not fun -
Could you imagine the stereotypical teenage boy putting down his copy of Mario Kart Wii and picking up a copy Daisy Fuentes Pilates? If you can imagine that then - you are sure to make this mistake when implementing exergaming in any setting. The whole point of exergaming is making exercise fun for people that don't like or don't do exercise. Looking for an activity that is engaging and fun for kids is a very easy - video games. Looking for an activity that is physical, engaging and fun is the shortest step away - exergaming (where the game is the focus). Drop those fitness titles, kids find them boring off the bat!

2. Fit kids keep winning -
Ever seen a kid picked last when a PE class is split into teams? The kids last across the line in a running race? Do you think they feel motivated to improve, committed to the team, confident in their abilities? Probably not, so why re-enforce this experience in exergaming? Unfit kids will get bored and disinterested very quickly if they need to bring fitness and skill to the party. Exergaming can be the environment where "un-sporty" kids can succeed in a physical challenge. Exergames that rely on pre-existing skill and conditioning doesn't hold interest for the majority - and that's fast becoming "vast majority" as kids exercise less and weigh more. Forget exergames that are simply electronic sport by any other name.

3. There are no rewards -
In school, there are always objectives, learning objectives, development objectives or some other form of progression. Video games equally are full of progression; scores, trophies, achievements, leader boards, fastest laps, power ups, new levels, bonus content, upgrades, the list goes on. One of the addictive aspects of video games is the objective of progression. Many exergames lack the basic progression design aspect and get very boring after a short period of time. BUT; even with these flawed exergames it's possible to make off-screen rewards and build structure around exergaming in schools and clubs. Exercise buddies, tournaments, cross curriculum learning - there is so much more to exergaming than dropping equipment into a setting and "letting the kids get on with it".

4. There is no variation -
How boring would this blog be if every week I posted the same post? Ok, I'm not saying this blog holds fantastic interest, but I bet I'd lose all 5 readers in 2 weeks without variation. It's common knowledge kids get bored easily. Kids even get bored of a video game... eventually, but they never get bored of their video games console. They can vary the game they play, and that's what keeps them interested. Consider an exergame where you can't update the game - disaster! In a club or school the implementer can prolong the engagement of a single exergame, but not forever.

5. It doesn't work! -
Badly designed exergames rely on hype for sales, not quality experiences, and leave the player frustrated and quickly bored of it. Have you ever watched a broken TV? For how long? (Hopefully less than a few seconds!) The same usability and functionality goals exist in exergaming, if the game controls are too hard, not responsive or just don't work - kids will get bored in an instant. Exergaming is supposed to make exercise easy, and not difficult or frustrating.

What these factors lead to is an investment in fitness technology that gathers dust, moving further and further towards the back of storage.

Do you think you know how to resolve these issues and counteract those reasons? I do, and I'll let you know next week... but for now a clue - exergaming needs to put the "game" first and the "exercize" just needs adding on the end!




Wednesday, November 24

Active Gaming Video by USF from PECentral

To Be Healthy in Florida You Need More than Just Sunshine!

If you know what active gaming (exergaming) is all about, you need to check out this video. If you have no idea what active gaming is - you need to check out this video!


A very healthy looking Lisa Hansen and Steve Sanders of the University of South Florida's College of Education talk you through the ideas for using exergaming in schools, and the kids pitch in with their opinions.

Great to see Gamercize being used in the classroom and the game rooms in this video and thanks to PECentral for sharing this video via SchoolTube!