Showing posts with label wii fit plus. Show all posts
Showing posts with label wii fit plus. Show all posts

Saturday, January 16

Exergames are Basketballs

Factors in Exergaming effectiveness

The buzz surrounding exergaming, also known as active gaming, is undeniable this year. There doesn't seem to be a day going by that products make the news and blogs. I've been involved in exergaming since 2004, so I have been fortunate to see the products come in (and most go out) to give me a wide view on the subject.

Most exergames have something in common, they are all basketballs. Here's a picture of the latest and newest exergame to make the the headlines... cool huh?

Ok, so it might not really be an exergame, but it shares a lot of features with the active gaming products.
  • It can be used to improve health and fitness
  • It has the potential for weight management
  • It can be fun and engaging
  • It has potential for competition
  • It could be used socially
  • It can develop physical skills

However, the basketball, and the exergaming product, while having all this potential, actually do none of the above. Look at the picture below. Now this is achieving all of the above. Do you see how small the basketball actually is in the picture? It's the game that's achieving all of the above, not the ball. The same is true for active gaming products.

Sat on it's own the basketball does nothing. Picked up and used in a game it suddenly becomes the enabler for all the fitness, weight loss, competition, social and skill development objectives. Some exergames are better at providing a start down this path than others, but in essence, it's the implementation of how you use an active gaming product that is the key between successes and failures

Most exergames benefit from programming. That is a set of objectives and a plan on how to meet those objectives by using the equipment. It is about setting tasks to achieve goals. PE teachers regularly write lesson plans to reach the objectives of a curriculum. Each lesson takes one or more aspects to develop and work on.

Some exergames take it upon themselves to implement "programming", but this often fails. An exergame needs to be adaptable to start with to be successful. See below as an example of how a rigid exergame can't tick the boxes of one that allows programming and professional instruction.

What have we learned? We have learned that exergame products are tools, and the effectiveness in using them obviously depends on their basic attributes, but more so on the way the exergame is being used.

We have learned that the games and enjoyment are a great route to reach goals, and that planning is an important aspect in this. I think 2010 will be the year people will be the focus in exergaming, the implementers will make the headlines, and the products seen in the supporting role.




Sunday, January 3

Compensation for Wii Fit owners

Gamercize Mail-in Refund for Wii Fit

We're giving money back on Gamercize products to Wii Fit owners. The reason is simple, we've seen lots of studies claiming exergaming isn't exercise, studies saying exergaming is no good for fitness. All of these stories have a common fault - Wii Fit. Thanks Nintendo, you're making us all look bad.


Here's how we can change that. Look at the world of exergaming. See there's a lot more to it that virtual gyms. One leading exergame expert, Dr Ernie Medina, said "I find running around a track boring, so how does running around a track on screen make it any more interesting?". He's right of course, the point of exergaming is fun.

Fun and game play is central to the core values of Gamercize, this makes the genuine level of exercise that is inbuilt with Gamercize sustainable. What you get from exergaming should be about the game, about having fun and getting fitter as a byproduct. This is why Wii Fit is letting the exergaming side down by allowing people to think its a fun fitness tool. This is why we're stepping up and putting up the cash to make things right for Wii Fit owners.

Take a look at http://www.gamercize.net where you'll find details of how to qualify for this offer, that includes 3 months GZ Personal Trainer membership.












Monday, October 26

Wii Fit Plus (is not) Endorsed by NHS Government Health Department

Change4Life Campaign Accepts Nintendo (Gamercize is already in)


To be honest the headline you see here reveals an untruth that is circulating. The UK Department of Health does not endorse Wii Fit Plus, Nintendo or any other singular product or service. How do I know this, because Gamercize is a partner of the Change4Life campaign and the relationship is quite clear. We support Change4Life, not the other way around!

Kids cereal, soft drinks and chocolate producers are also partners with Change4Life - does this mean we should expect headlines like "NHS endorses soda and candy diet"? I think not.

Taking the positive from this marketing ploy (bear in mind Wii fit Plus is available this week in the UK, which is strikingly convenient for the timing of the news stories), there are good points here.

Even before the Change4Life campaign was started I was involved with the Foresight Report, which defined the need and composition for the campaign. The report sought to reduce screen time playing video games, and I campaigned to get the position changed to be reducing sedentary screen time and increasing active screen time.

Since then I have communication and conversations with the Chief Medical Officer, Head of Physical Activity and Minister of State for Public Health and the Change4Life team! I have even participated in the condemnation of the British Heart Foundations Change4Life advert that portrays all video games as "bad for you". This condemnation resulted in the next TV advert being aired showing a dance mat connected to a TV as an active video game!

The best news out of the inaccurate stories is the recognition that active computer games can now count towards the "60 active minutes" of moderate to vigorous physical activity that is a core Change4Life message. Previously the view of our Chief Medical Officer and just recently the Change4Life team was that active video games did not count as enough exercise. Gamercize certainly does, so I'm pleased to see this.

The last piece of good news (I hope it turns out to be anyway) is the UK Nintendo chief using the term "exer-gaming". Now one would hope that this could indicate Nintendo want to join the party for the common good. It has been suggested to me that it could also mean Nintendo are concerned about Natal and PlayStation getting physical and has decided to "own" exergaming for itself. Time will tell. Maybe we'll see Nintendo at Games for Health or joining the Interactive Fitness and Exergame Network?