Showing posts with label TEN. Show all posts
Showing posts with label TEN. Show all posts

Thursday, December 20

Exploring Unknowns with Exergaming

I had written this a little while ago, but the sentiment is still valid and at this time of goodwill, sharing, friendship and helping others, I thought it was particularly relevant to post.

Unusually for an article about exergaming we are starting outdoors. At 3,500 feet to be precise. Like many of us I am comfortable with flying as a means of transport. I also enjoy flying as a pastime having earned my wings some years back qualifying to pilot light aircraft. At few thousand feet in this Cessna, I am neither comfortable nor enjoying the flight. I feel cold, I feel apprehensive, I feel unsure, I feel not in control. The once familiar rolling green countryside passing below no longer looks picturesque, it looks menacing and alien. With a cacophony of noise and blast of cold air, the side of the Cessna opens up, and I find myself at the open door, gripping the aircraft for fear of falling out. Over the noise of the engine and the roar of the slipstream I hear myself questioning how I got in this situation, how this looks like a really long way down, how I wished I was not here, uncertain of what will happen, what could happen, what to do. Then I jumped.

The members of The Exergame Network successfully raised $350 for me to take on this challenge of a solo skydive to raise money for much needed exergame research. The Exergame Network (TEN) is a non-profit, unaffiliated and unbiased group of individuals with a common goal, to advocate the appropriate use of exergaming to improve health and fitness. The group started from an expansion in interest of the genre of exergaming and a need to continue the debates between that of the annual Games for Health conferences in Boston. TEN created resources, such as the TEN wiki, and used collaboration tools such as Skype and Google Docs to advance understanding and structure thinking around exergaming.

The work of TEN led to identification that exergaming in practice was progressing far faster than research could keep up. Members of the network identified what these gaps are, from creating and analysing an evidence base of published studies on it’s wiki. We then established what progressive research questions could be asked in order to get “what we can prove” in line with “what we know”. Closing this gap is a priority for the advocacy of TEN.

In order for TEN to close this gap we are pulling together resources from its members to arrive at a package of awards that can be granted to aid the inception and completion of the missing studies. My skydive was just a part of this package, raising money that will be used for buy out from class or research assistant’s time. With a strong contingent of established researchers, academic and clinicians the awards package also includes free consultancy time to aid newcomers. This experience in exergaming provides a big advantage in the methodology and study design.

There is also a wealth of exergaming manufacturers, distributors and implementers within the TEN network that alongside pledges of free consultancy for the award package are able to donate or loan exergaming equipment to facilitate studies. We even have members who are pledging facilities, and in some instances with populations already pre-engaged in exergaming.

Completing the awards package we have pledges of dissemination opportunities that include a pre-agreed poster session and a journal publication (subject to editorial controls). When this package of awards is finalised in the new year a panel from TEN will be inviting submissions for study proposals which will answer our research questions and fill the gap between theory and practice. Successful applications will receive the awards that aid the complete process from design to publication.

Completing this project has significant outcomes. For the people “at the coal face”, supporting, promoting and implementing exergaming the publication of studies that confirm what we are telling people about exergaming will be the evidence basis to help progress the genre. For the academic community the seeding of studies in exergaming will enable more progressive research to be carried out, and give a foundation for researchers beyond simple energy expenditure studies.





Where does that leave me? Like the state of exergaming research today, I am hanging in limbo, under a parachute canopy. I soon realise there is a problem. My canopy lines are twisted and the parachute is not controllable. From the instruction of the course I know what I need to do to resolve the problem and I follow the advice to separate the risers and kick out of the twists. Under full control I can clearly see the direction I need to take and maneuver for the landing pattern. Having the advantage of experience from my fixed wing qualifications it is easy for me to fly the pattern and bring the canopy onto final approach. As I come in to landing I have a talk-down via radio to ensure my pre-landing checks are correct. Resisting the natural temptation to slow the canopy I approach on “full drive”, flaring at the right time and right height to make a successful landing.

As I walk alone back to the manifest area I realise that the success of the jump was down to having the right information to start with, the application of experience to a new environment and the continual support and guidance throughout the final landing phase. This is comparable to the experience TEN will be providing for researchers and students willing to take a leap of faith into the genre of exergaming research.






Saturday, November 24

Overcoming Challenges in Exergaming

My involvement with exergaming goes beyond that of my role as CEO of Gamercize. I am also involved with The Exergame Network. This network is populated with like minded industry leaders, researchers and supporters of exergaming.

I am involved with this network because I believe that the genre of exergaming needs to be heard, not from the basis of commercial intent or academic politics, but from the people who want to freely share knowledge and help others. I think that when exergaming is represented only without ulterior motives can the true story be heard and the best advocacy presented.

This week I put that commitment on the line, backing up words with actions. I'm not unique here, active members of The Exergame Network share this passion and characteristic, putting others before themselves to be true to the objectives of exergaming: helping others!

Here's a write-up of my efforts, with a few pictures and a video that prove no matter what the challenge, it is best overcome as a group! Special shout out for the benefactors of this effort, who can be found on twitter as         , and Gamercize for paying for the training and jump.

Follow TEN on twitter here: https://twitter.com/ExergameNetwork
Join on Facebook here: http://www.facebook.com/groups/exergaming/
Read the blog here: http://exergamenetwork.blogspot.com

Cheers!
@ActiveGamer (Richard Coshott) 

TAKING A LEAP OF FAITH FOR EXERGAMING

A couple of days before Thanksgiving Richard Coshott took a “leap of faith” out of an airplane to raise money for an organization that he is very passionate about, The Exergaming Network (TEN).
Coshott raised nearly $400 using Fundraise.com and that money will go towards paying for research that needs to be done. One of the biggest challenges in growing TEN is trying to convince organizations, schools, educators and anyone involved with making decisions on how exergaming isn’t just video games. 
Exergaming is very beneficial to students and it is great way to keep students active. Coshott was nervous about the jump, but knows that it help raise awareness for TEN’s goals.
“When you have a door open to an airplane at 3,000 feet it goes against every natural instinct to jump out,” Coshott said. ”We have raised the profile of the initiative, and the knock on effect is we have some great partnership relationships in construction.”
He is excited about creating more fundraisers with Fundraise.com in the future and loved working with the team on creating a successful fundraiser.
“The great part about using Fundraise is that we can add to our activities, so we’re expecting to add more fundraisers,” Coshott added. 
There is a lot of research to be done in the coming months, and some of the topics that need to be tackled include: Positive Behaviour Effects, Gateway Effect, Comparative Enjoyment of Physical Activity, Health Benefits of Exergaming, Family health benefits of Exergaming, Cognitive benefits of exergaming and Improved social confidence from Exergaming.
Coshott is hoping that exergaming will continue accross the globe in the United States. One of the biggest challenges in the US is that with the No Child Left Behind (NCLB) legislation, money has been diverted away from physical education and the arts and towards teaching to the test to try to meet the requirements of of NCLB.
But Coshott sees exergaming as a great way to keep kids in shape and educate them at the same time. Some studies show that students who regularly exercise perform better academically.
“Exergaming is brilliant to give all kids a chance to be active and successful in physical activity,” Coshott added. “One goal of TEN is to educate these schools so that they can implement a successful and rewarding experience for the school and the students. The good news is that exergaming can help; so long as we know how to use it and we have the proof that it does say what we say it does.
And that leads back to the reason why TEN needs financial support. 
Hence the reason TEN is doing all the work to get the gaps filled in exergaming research and hence the reason I jumped out of a plane last weekend,” Coshott exclaimed.
Here is video of Coshott taking his “literal leap of faith” to help support TEN: 

To read the previous entry on this fundraiser, visit: http://blog.fundraise.com/post/35724102079/growing-the-exergaming-network-one-player-at-a-time, to read more more about the Fundraiser, visit: https://www.fundraise.com/the-exergame-network/active-gamer





Monday, July 5

Teachers Demand Physical Education Overhaul

Originally Posted At The Exergame Network Blog

Scientific research supports physical activity as an effective approach to minimize mounting health concerns and Physical Education teachers are using this research and exciting new methods to re-define "what is PE". PE teachers are the doing their part by rasing awareness that fitness can be fun, in a way that kids today understand - technology.

These technology skilled PE teachers of today are learning to use "exergames" in classes - exergames are video-games combined with fitness. Nothing engages today's school children more than technology, so it is no surprise exergames dramatically raise interest in PE class by making the class fun, challenging and rewarding. Exergaming is advocated throughout the U.S. by The Exergame Network (TEN). TEN's mission is to share information, success stories and act as a portal resource for exergaming via it's education wiki and blog.

Pioneering teachers PE encountered early challenges, sometimes experimenting with games consoles, like the Nintendo Wii, as a format to drive a PE class. Leading PE teachers now eagerly share the formula for success by using a wide range of exergame implementations. Successfully trailed exergames meet recommended exercise guidelines and can be integrated into structure PE lessons to the enjoyment and benefit of students. Many PE teachers have developed the skills to use exergaming in a developmentally appropriate way, according to guidelines from PE centers of excellence, as a tool can motivate and energize today's youth.

A Florida PE teacher spoke confidently in support of exergaming, "This is the first time in 11 years of teaching PE that I've had to kick kids out of class who don't want to stop exercising." One student summarizes the feelings of those involved in structured exergaming PE class "If the whole United States had a room like this, then this world would be a better place." This evidence, supported by peer reviewed research, comes directly from the University of South Florida's, Active Gaming Research Lab's web archives and represents just two of the many success stories of research into all ages and different implementations of exergaming.

The support for exergaming has reached global proportions, demonstrated by quotes from the BBC News posted in the Gamercize web archives. A PE student talks about the immersive nature of exergaming "Sometimes when you're playing netball or basketball you get a bit tired and then you say 'Oh I don't want to do this anymore' but this is really fun and I think I could do it all day." Her teacher is aware of how exergaming increases student involvement in PE, "Its certainly not physical education as we know it, but thats not what we're looking for. Some kids want to take part in this who wouldn't want to play football or other conventional sports."

Educators, researchers and editors alike are encouraged to use exergaming technology in their classes by first visiting the TEN resource sites to participate, ask questions to the worlds foremost experts, share news and ideas on exergaming in PE and PA. Resource information from TEN includes the five major categories of exergaming implementations, from dance pads to dedicated "workout" games, at http://exergamenetwork.blogspot.com/p/types-of-exergaming.html. TEN has also listed exergaming products available in the US with a collection of nearly 40 different exergaming choices covering aspects of PE with many different modes of physical activity at http://exergamenetwork.blogspot.com/p/exergame-products.html.

The Exergame Network can be joined or contacted via LinkedIn, Facebook, Wiki, Twitter or by email at info@exergamenetwork.org.




Friday, May 14

The Exergame Network marches on the Games for Health 2010

Exergame Evangelists Meetup

In Boston between May 24th and 27th, the annual Games for Health conference takes place. If you are a member of The Exergame Network's Skype calls, Wiki, LinkedIn or Facebook collaboration groups then here's a chance to meet outside the virtual world!

Talking of Virtual Worlds, the 25th (traditionally known as pre-conference day) has both "Virtual Worlds & Social and Games For Health" and "Games Accessibility" days. This year sees the addition of the Mobile Serious Games Conference too. I found pre-conference day last year was the highlight of the year for me, very social and serious, serious fun!

Two vocal and well respected exergame advocates Stephen Yang and Dr Alasdair Thin (both very active in The Exergame Network) presented last year in the pre-conference event, that this year follows on from the Serious Games Conference on the 24th. (Alasdair, I think we need a new post on your site - ed)

The Games for Health conference itself on the last two of the four days in Boston feature some of the finest minds (and friendliest people!) in the research world. Highlights will undoubtedly come from the Exergaming Expo, where TEN supporters Tommy Seilheimer and Exergame Fitness will be showing how video games such as iDANCE and Gamercize make exercise fun.

The lineup for the two days conference, split into tracks so there are no clashes for your presentation enjoyment, is heavily represented by The Exergame Network. The best have been left to the last day, with expert researcher Dr Lisa Witherspoon Hansen kick starting the day with a presentation on her follow-on work in theory and practice of implementation from her doctoral study. The lab Lisa set up for a 6 week study is still going strong one and a half years later, so don't miss this!

We have fellow TEN expert Liz Lyons, looking at the how exergames affect players effort and exertion, so expect to see some great insights from the games savvy Liz, in her second year of presenting at GFH. A slight change of track will let you attend TEN advocate Sheryl Flynn, where rehab is the subject and Sheryl with her efforts in this area is well worth hearing out.

To round off the day we have once again Alasdair, Lisa and Stephen, with the former duo getting into some serious theorizing for exergaming and play. Who to round off the day better than Stephen, who is bringing us more results from his famous Exergame Lab! There is also a rumor going around that TEN tee-shirts will be available, but for the original and best Chief of all Exergaming Evangelists, and TEN supporter, go find Dr Ernie Medina. Here he is, giving his take on 08!


The four day event is being held at the Hyatt Harborside Hotel, Boston, MA. If you haven't been to this conference before, now in it's 6th year, you should Register Here. I hear that there is also a promo code, I'm not sure if I am allowed to share this, so jump on quick before it's changed for a 10% discount using BOS10 - that's the letters BOS and number TEN.