Showing posts with label facebook. Show all posts
Showing posts with label facebook. Show all posts

Wednesday, August 8

Exergaming: Preaching to the Converted

Reaching the "Hard to Reach" through Social Media


Photo by ExergameLab http://exergamelab.org
The concepts of obesity, physical activity and health are globally recognized and linked. Ideas and questions are shared within social media without international boundaries and eagerly expanded or answers suggested. Video gaming is also a global concept, with worldwide release dates for premium games and global communities of online players. Stories around these topics tend to cause a social media "buzz".

Exergaming is an innovative bridge from video gaming to health, that has been demonstrated in almost every country, but exergaming is not intrinsically a social media buzz-category. Why is that? It could be the approach exergaming stories should be shared needs to be different to take into account the relative infancy of the proven exergaming concept.Over recent months I have seen the success and acceptance of exergaming in social media though what was once called "cross-posting".

Cross-posting is a term that was used in bulletin boards and news groups of the old Web 1.0 and involves repeating information in different areas. Given the amount of social media available to be consumed via Facebook, Twitter, LinkedIn and other sources, this practice is useful today in order to reach the intended audience. In fact I intend to "cross-post" this blog post! When a story is posted there is the opportunity for readers to interact for example by "liking" or "retweeting" - a comparative measure for cross posts..

Judging the reaction by the number of "likes and comments" on exergaming cross-posts this year it is apparent that only "preaching to the converted" is working! There are very few reactions to exergaming stories in PE and physical activity forums, but plenty in exergaming circles. The most effective social circle for reaching audience is clearly The Exergame Network. The only other notable forum for exergaming is Games for Health. Both The Exergame Network (TEN) and the Games for Health organization, with its US and European factions and related Games for Health Journal, are global organizations.

There are two conclusions that can be drawn from my recent observations. Firstly, there are simply not enough knowledgeable or passionate individuals in the field of exergaming (at the moment) to sustain a buzz in anything less than a global forum. National and regional scope simply does not reach the tipping point to build momentum. I have seen individuals go it alone, and the only outcome being they fall out of the flock of exergamers!

Lastly I am concluding that approaching exergaming like it has the social kudos of gaming or fitness is the wrong approach. For exergaming "Preaching to the Converted" is all that really works. How should the approach change then? Increase those that are converted! Invite PE and physical activity advocates into The Exergame Network and Games for Health spaces, so they can consume exergaming stories, ask questions and make suggestions is a positive collaboration instead of a skeptical minority.




Sunday, June 7

What Exergame is Right for You?

Revealing Results from Facebook


There are many confusing options in the world of active gaming, or "exergaming" as it's being referred to. Most people tend to think of Wii Fit, but what if you've already tried this and it's not got you moving and given you no more exercise than reaching for your copy of Mario Kart? There are exergames for everyone, so if you've tried something that's not worked for you or you're looking to use technology for fitness then do not despair and don't make a costly mistake!


Exergaming is so much more than Wii Fit, so if you're not seeing the fitness benefits you were lead to believe then take this test on Facebook - "What exergame is for you?". Answer honestly and you'll find the perfect exergame that will keep you interested in fun exercise that's right for you!
The results from the quiz may surprise you and probably save a lot of hard earned cash in your quest for the perfect beach body this summer! Go to http://apps.facebook.com/what-exergame-ifbgfd/ and see what type of active gamer you really are!





Friday, May 2

How to Get Facebook at Work

Social Networking Flexes its Muscles

You used to be able to access social networking sites like Facebook from your work PC but now it has been taken away. Why? How can you possibly arrange the weekend without it? How can you check what photos you have been tagged in from last weekend?

Facebook is, according to the web information company
Alexa, the most popular social networking site having overtaken MySpace last month. It also joins the list of sites companies prefer not to have workers using. Reasons for blocking sites vary from the concerns about network traffic, issues around data security down to the slightly more honest “you are here to work not browse”. I know of one company that has even blocked news sites including the BBC.

While I do agree that during working hours the need for access to such sites has very little credibility, there is no compelling reason to block access which also includes lunch hours. After all, your unpaid time at lunch has been compromised by the location of your work. You can’t exercise free choice in what you do, and if you live more than half an hour from home you wouldn’t even be able to check your Facebook page.

Gamercize on Facebook

So how do you get your Facebook access at work? The answer came in a month or so ago with an email to Gamercize customer services, which found its way to my desk. The email was from an employee of a large corporation that had banned Facebook and was located out of town in a remote commercial zone. The disappointed worker had been keeping in touch with friends not by company telephone or company email, but by Facebook. He asked if we could contact his boss with an idea.

That is exactly what I did, putting forward his idea to use a couple of PCs, due for replacement, to be moved into the canteen and put on the internet. The justification for having these machines was given by having them connected with the Gamercize PC-Sport Stepper, helping the company provide exercise in the workplace. The two “Internet CafĂ©” machines, as they have been called, have been in for a week now and proved very popular.

Happy employees get to use the internet in their free time, without losing the opportunity for lunchtime exercise. The corporation is happy that they can provide this service to their employees and can start to address work health targets. Now all that remains if for those employees to fan the
Gamercize Facebook page!