
Saturday, May 28
Gamercize at Games for Health 2011

Posted 20:15 0 comments
Tags: active gaming, exergaming, gamercize, games for health, serious games
Thursday, March 24
Exergaming putting PE in the news (Video)
Lisa Hansen is leading the way with research and practical application of exergaming in schools. The USF Research Labs are showing that technology and PE can co-exist with results that the kids love!
Posted 12:04 1 comments
Tags: active gaming, exergaming, gamercize, Lisa hansen, PE, usf
Saturday, March 19
Gamercize - The Story So Far
Patented technology provides the immersion of the very best gaming has to offer, with genuine heart pumping workouts at a level you choose. There is no finer exergame for the millions of true gamers playing the latest games co-op, solo and online. If you want to know what we have for 2011, click here:http://www.gamercizeshop.com
Gamercize - Reach the Next Level - http://www.gamercize.net
Posted 20:58 0 comments
Tags: active gaming, deskercise, exergaming, gamercize, ps3, sneak peek, tv, wii, xbox
Tuesday, February 22
Active Gaming meets PE in Greensboro

What did we LEARN from Southern District NC AAHPERD?

Posted 10:35 0 comments
Tags: AAHPERD, active gaming, exergaming, gamercize, greensboro, kymm ballard, Lisa hansen, PE, school, SPARK, teaching
Sunday, February 20
Gamercize School Handbook
Posted 11:30 0 comments
Tags: active gaming, exercise while learning, exergaming, gamercize, PE, physical activity, school, technology
Friday, January 28
Gamercize in Active Gaming Schools
Welcome to Westminster Primary School, the first of five schools in a three year Westminster pilot study. This school is equipped with the Gamercize Kids-Sport for ages seven to eleven. When the kids are stepping their controller lights up and they can play normal video games, if they stop exercise the controller is disabled and the game pauses. They have to start stepping again to play. This is great visual feedback of the Gamercize interaction that keeps kids moving!
We are now at Westminster Academy in London, the second school of the Westminster Project, for the older children aged eleven to sixteen. We are looking at the positive effects Gamercize has on engaging the children in exercise to provide not only physical activity minutes, but to also improve learning and skill development. The equipment being used here is the award winning Gamercize Pro-Sport. These children are using their Gamercize Power Steppers to keep the controllers lit, so they can play great games on PlayStation 3 and Xbox 360.
There is a wide variety of age-appropriate games for the kids to use and keep them entertained while they meet health, fitness and cognitive objectives. Student mentors help get the younger kids started, but the appeal of Gamercize is wide enough, even the teachers are immersed in active gaming.
To find out why Gamercize has been voted by the public as Best PE Exergame Of the Year and to browse the range of home , work and school equipment, see our website http://www.gamercize.net
Posted 08:12 0 comments
Tags: active gaming, exergaming, gamercize, PE, playstation 3, school, wii, xbox 360
Friday, January 21
Gamercize Voted Best Physical Education Exergame of 2010

The Gamercize Pro-Sport range, for Xbox 360, PlayStation 3 and Nintendo Wii was the public choice for Best Physical Education and Best Competition Exergame of 2010. The international awards reflect public recognition of Gamercize used in schools around the world, available to educators with distribution hubs in America, Middle East, Asia and Europe.
The effectiveness of Gamercize in schools that these awards recognise is currently being tested in the biggest pilot of its kind in schools in Westminster, London. The project measures health, fitness and cognitive outcomes from getting kids active with Gamercize, covering five schools over three years in partnership with top industry consultants such as, Dr Ernie Medina, Stephen Yang and Judy Shasek under the lead of Dr Michael Duncan.
Results in real world operation from the Westminster Project are expected to ratify research study results that have proven Gamercize as effective in terms of both energy expenditure and sustainability for health impact.
For more information on Gamercize for schools, see the official Gamercize websitehttp://www.gamercize.net and order from your local distributor or directly from the webshop athttp://www.gamercizeshop.com
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Posted 15:17 0 comments
Tags: active gaming, exergaming, gamercize, new pe, Nintendo Wii, physical eduction, playstation 3, the exergame network, xbox 360
Monday, January 17
Kinect Wins Top International Exergaming Award
In the category for Best Home Exergame of 2010, Microsoft’s Kinect Sports has taken the honours with the majority of the public vote. Nintendo Wii Fit and Sports achieved significant victories in awards for older exergamers and rehabilitation.
”The inaugural TEN Awards is a significant initiative to raise public awareness of the commercial grade Exergaming solutions available world wide and to honour the key pioneering manufacturers in this exciting health and fitness genre” says Brett Young, founding member of The Exergame Network and CEO of Exergaming Australia.
The full results of The Exergame Network Awards 2010 are as follows;
- Best Children's Exergame - WINNER: Dance Dance Revolution Disney Grooves by Konami
- Best Physical Education Exergame - WINNER: Gamercize Pro-Sport for Wii
- Best Seniors Exergame - WINNER: Nintendo Wii Sports Bowling
- Best Accessibility Exergame - WINNER: Nintendo Wii Sports
- Best Home Dance Exergame - WINNER: Konami DDR
- Best Commercial Grade Dance Exergame - WINNER: Positive Gaming iDANCE2
- Best Exergame Fitness Avatar - WINNER: Wii Yoga
- Best Rehabilitation Exergame - WINNER: Nintendo Wii Fit and Wii Fit Plus
- Best Group Exergame - WINNER: Positive Gaming iDANCE2
- Best Gateway Exergame - WINNER: Nintendo Wii Sports
- Best Competition Exergame - WINNER: Gamercize Pro-Sport for Xbox 360
- Best Brain Exergame - WINNER: NeuroActive BrainBike
- Best Music in an Exergame - WINNER: Positive Gaming iDANCE2
- Best Commercial Exergame 2010 - WINNER: Positive Gaming iDANCE2
- Best Home Exergame 2010 - WINNER: Microsoft Kinect Sports
”The first ever TEN Awards is a great step in helping both consumers and healthcare professionals know where to start when trying to select (or recommend) an exergame for their particular need. The voting was from a wide array of exergaming enthusiasts from around the globe. I believe this is a great start and hope that this will encourage game developers and exergaming manufacturers to continue to produce great products and raise the field of exergaming” says Dr. Ernie Medina, Jr., DrPH, founding member of The Exergame Network, CEO of MedPlay Technologies, and the “Exergaming Evangelist/Interventionist”.
The full nominations and results are available on The Exergame Network website at http://www.exergamenetwork.org/ and an analysis of the voting data will be provided later this year through TEN member and Co-Director of the USF Active Gaming Labs, Dr Lisa Hansen. The Exergame Network can be joined or contacted via LinkedIn, Facebook, Wiki, Twitter or by email at info@exergamenetwork.org
Posted 19:52 0 comments
Tags: active gaming, awards, exergaming, gamercize, kinect, the exergame network, winners
Thursday, December 30
Study: Xbox is better exercise than Wii
Active Gaming Proved To Keep Kids Interested
Two linked studies in the United Kingdom have tackled these issues head-on by trialling active gaming in a free-play environment. Two schools in the Midlands undertook a medium term study using popular active games compared against free play in the playground.
The effort that the kids expended was converted into “steps” to make the results comparable between the playground and the video games. The initial study, over six weeks used Nintendo Wii Sports active play compared with the baseline of traditional play. The results showed that in week one the Wii was king of the calories, keeping kids 25% more active than the playground.
After the first week, the criticisms of boredom and poor exercise appeared well founded, as Wii exercise floundered to a poor 65% of traditional activity. The study was then repeated, this time using Xbox and Gamercize Power Steppers. The results, unexpectedly, turned the thinking about the shortcomings of active gaming on its head.
For the second data collection, the kids had to keep moving on the Gamercize steppers to power their controllers and play the game, which would pause if they stopped moving. Normal video games are compatible with Gamercize and games such as Lego Star Wars and FIFA were used.
The Gamercize results were similar to Nintendo’s results for week one, reflecting the kids excitement of “something new”. What happened next was unexpected. Rather than the initial interest tailing off like it did with Wii, the combination of Xbox and Gamercize kept the kids playing, engaged and active throughout the entire study period.
The Wii data supported the loss of interest and lack of exercise critisims of active gaming, but Gamercize for Xbox did not suffer a lack of interest over time or a drop in physical activity. What can we conclude from this? As a physical activity intervention, Gamercize uses the attraction of videogames to keep the kids engaged and the patented Gamercize approach of minimal interaction kept the kids active the whole time.

Results of the Gamercize study have been presented at the European Child Obesity Group. Reference: Duncan, M. J., Birch, S., Woodfield, L., Hankey, J. (2010) An evaluation of a 5-week, school-based, exergaming intervention using the Gamercize power stepper on body mass index and physical activity during school lunch breaks in British primary school children. Proceedings of the 20th Annual Workshop of the European Child Obesity Group, Nov 17-20th, Brussels, Belgium.
Posted 10:43 0 comments
Tags: Coventry University, gamercize, obesity, physical activity, research, study, wii, xbox
Saturday, December 18
Active Gaming is a Glowing Success in School
Gamercize Nominated for PE in The Exergame Network Awards




