What attributes make effective active games?
You may be surprised to learn that over the last five years gamers have racked up an estimated 1 million years of gameplay on Xbox 360 and PlayStation 3 worldwide. Combine these two consoles with all the others in circulation and you can get the real scale of the video game industry - a total of over 265 million game titles were purchased last year in the US alone, that’s nearly one for every man, woman and child in the country. 97% of teenagers either own of play videogames, girls almost as much as boys. Video games are fun and here to stay.
Exergaming takes the fitness aspect of exercise and combines it with the fun factor of video games, this is the definition in the basic sense, but there’s a bit more to it for an exergame to be effective. For any form of exercise activity to be effective the user has to be enjoying it - that way they will spend enough time engaged to realise health benefits. Exergames must have sound foundations, here’s the fundamentals and what they mean.
Engagement. In order to provide exercise the activity must be one that people will engage in. To do this the fullest spectrum of gaming genres need to be catered for. 80% of teenagers play 5 or more genres of video game, this means some love racing games, others are far more involved with strategy games, only by making all of these available can exergames engage the largest population.
Accessibility. The exercise element of an exergame should not discourage anyone based on their current physical ability. This is achieved by detaching the physical performance from the video game performance, making the exercise incidental and allowing those with lesser ability to access exergames as a rewarding activity. If an exergame is based on physical ability, rather than physical activity, then the population with the most to gain could easily be discouraged.
Sustainability. Making sure people are engage and can participate with their own ability is a start now, we need to make sure they can sustain their interest. Exergaming is only as good as the video game behind it, and if gamers get bored they will go back to inactive gaming. Being able to change the game used for another game mirrors the behaviour of video gamers, who typically move on to a new game every 2 or 3 months. An exergame has to follow this formula of success that has sustaining inactive gaming for many decades.
Social. Gaming has now grown to the point that the population supports a wide social community. Xbox 360, PlayStation 3 and Wii consoles all offer online gaming networks, and exergames need to support these environments, not just technically, but also in terms of cost of purchase and space.
Considering these factors we now have a shortlist of exergames that have the ability to deliver exercise to our target population in a fun and sustainable way, but how can we employ this new technology? Check out the answers in this presentation:
Friday, June 19
Exergaming Fundamentals
Posted 11:01 0 comments
Tags: accessibility, active gaming, exergaming, social networking, sustainable exercise
Thursday, June 18
Active Gaming - A Look Into Future Generations
The Logic behind Exergaming
You must take a look at this presentation, it fully explains the thinking behind Gamercize and other active video games, that make fitness fun!
Thanks to Lisa and Mike for putting this together and sharing it with us!
Posted 16:33 0 comments
Tags: active gaming, Childhood obesity, exergaming, health, SlideShare
Wednesday, June 17
Exergaming - Making exercise fun, for everyone
Free awareness card packs at Games for Health!
Games for Health in Boston this year was a much larger event that last year, showing the increased need and following not only in games for health, but specifically exergames!
The vast majority of the general public, even a good proportion of the delegates, have very little knowledge of the number of products in this space. For most it's just exergaming is Wii Fit, even poor old Wii Sports has been forgotten now. But there's so much more!
There is problem with this lack of awareness; if you don't like exercises like Wii Fit or if you don't lose weight with Wii Sports then it's a bad assumption to make that exergaming doesn't work. You've just not found the right one for you!
This is why it's important to see the whole selection, and why we pulled together a group of products that can be considered exergaming, 38 products in all, not just Gamercize. As the key message of exergaming is all about fun, we turned this into a card game for delegates to take home and play!
Here's a link to the conference live blog and some instructions on how to play - http://befitwithbiray.com/games4health/?p=32
The 38 products is the card list we used, so don't forget there's even more exergames out there - take a look at the exergaming wiki at http://exergaming.pbwiki.com and check that out, see how exergaming can work for you or your school and meet some of the people behind the genre!
Posted 16:19 3 comments
Tags: active gaming, exergaming, gamercize, games for health, physical education, wii fit, wii sports
Sunday, June 7
What Exergame is Right for You?
Revealing Results from Facebook

Posted 23:09 0 comments
Tags: active gaming, ea sports active, exercise, exergame, exergaming, facebook, fitness, health, video games, wii fit, wii sports
Tuesday, May 19
Active Gaming is Stealth Exercise
Effective Fitness Motivation
Everyone knows exercising leads to increased fitness and fitness leads to enjoying a more active life. That is why there are gyms, fitness centers and home gym equipment. The biggest problem in reaching that elusive next level in life is maintaining motivation. How many people have bought home gym equipment, only to leave it unused after a few weeks? How many people have bought gym membership at the start of the year and give up going by then end of May?
Too many. Time and money wasted, not because these approaches are no good, but because the improvement is so gradual it is easy to think you are getting nowhere and just give up. It's no fun, it's tough, you don't have the time and you can't see it making any difference. Very easy to understand, most of us have been there and done it.
Just think about PlayStation 3 and Xbox 360 now. How many people buy these things, and make excuses not to use them? How many Sony, Microsoft and Nintendo games consoles sit unused in the garage? Here is a proven formula for motivation and fun! What a shame playing video games is no good for you compared with playing on the sports field? That has all changed now Gamercize has come along!
Attempting to put fitness into video games is not a new idea, it's been tried as long ago as 1982 by Atari and has grown to be called "active gaming" or "exergaming". The problem is putting fitness into games has always focused on the exercise, taking away from the game in terms of quality or control. Remember the gym vs the console? - Motivation comes from enjoyment. Putting fitness into a racing game is a fair example of what I mean. The more effort you expend the faster the car goes. Great concept, but in practice it becomes tedious compared with the temptation to change the game for the next shiny new disc which arrived in the post this morning and has the internet raving about gameplay and graphics.
So can you see why Gamercize is so popular and successful for people striving to better themselves? Reduce the interaction, so exercise can be automatic, and every game can be played with exercise! Like walking and talking on a phone, or running while listening to an iPod, like playing football on the beach or playing in the park with the dog - it is fitness by stealth with the focus on the fun.
Now change the game with that shiny new disc that arrived in the post this morning and the motivation is boosted even further. Exercising with this much motivation, and without a conscious effort, will take you to your fitness goals.
Posted 10:04 0 comments
Tags: active gaming, exercise, exergaming, fitness, gamercize, health, Nintendo Wii, playstation 3, video game, xbox 360
Sunday, May 17
Change4Life - 60 Active Minutes from active gaming
So you're struggling to get out to the park for an hour every day week in, week out? There's never a problem finding time to play video games so why not use this entertainment for your exercise?
Posted 13:57 0 comments
Tags: active gaming, change4life, exergaming, fitness, gamercise, gamercize, health
Saturday, April 18
Free FM Pedometer during Games for Health month from Gamercize
It may not be Nike+ and an iPod, but it's free!
Posted 16:32 0 comments
Tags: boston, change4life, exergames, exergaming, fitness, free offer, gamercize, games for health, healthy lifestyle, ipod, nike+, Nintendo Wii, playstation 3, ps2, video games, xbox 360
Tuesday, April 7
Exergaming Rocks AAHPERD
Gamercize brings the fire and makes Tampa come alive!

Posted 10:33 0 comments
Tags: AAHPERD, Dan drury, exergaming, gamercize, gettysburg, Lisa hansen, NASPE, Stephen yang, SUNY Cortland, Tampa, usf
Monday, April 6
Exergaming Ethics
When Good Exergaming goes Bad.
Last week I visited AAHPERD and spoke to a great many delegates, presenters, academics and exhibitors about the state of the exergaming industry in physical education. This particular post deals with just the bad news from the conference.
I went to two poster sessions from students who tested exergaming (in the form of Nintendo Wii) against non-virtual sports. The results were as I expected, exergaming was no substitute for real sports in terms of physical exertion or movement. The surprise was the impression I had from speaking to the researchers - they expected Wii Sports to "win".
Most, if in fact not all, of the people who spoke to me about exergaming at AAHPERD has an equal level is disillusionment with the Wii in physical education. It's not that the Wii is bad, it's in fact very good - but expectations have been set to unrealistic levels. Other exergame vendors are also guilty of this, not necessarily in exertion levels, but more on sustainability. What we need here can be summed by one word : ETHICS.
The other public facing side of exergaming is the service provision companies. I heard about incomplete installations, lack of support, poor equipment choices and generally poor customer service. This concerns me a great deal, as exergaming needs a better reputation than this.
I know money is tight for service companies, and there must be a greater tendency to "cut and run", but it should also be mentioned that money is tight for everyone! The industry is not reacting correctly to provide a better value customer experience. What we need here can be summed by one word : ETHICS.
There are bad exergame companies and there are good ones, these are just the bad. Ask your vendor or supplier "how do your kids find this stuff?". You'll invariably discover, as I have, that the bad eggs don't have direct experience with children! If you're dealing with someone who's not been a teacher or parent - beware!!!
There is no point calling out the names of the products or companies that are operating to short term commercial goals rather than long term ethical ones, because this economic crisis will naturally remove them one by one. Let's not say anything bad about any company in particular - "Nah! Just smile and wave, boys. Smile and wave."
Posted 11:11 0 comments
Tags: AAHPHERD, ethics, exergaming, physical education
Sunday, April 5
Can games like 'Wii Fit' really work it?
The games that work best will be the ones that are the most fun!
Stephen Yang as contacted by Kim Painter, Senior Health Columnist for USA Today, for comments on how effective exergames are for cardiovascular benefits and overall health. He had a great discussion and here is the article that was just posted online today. But games that are more demanding, more interactive or both are on the way or already available, says Stephen Yang, assistant professor of physical education at the State University of New York-Cortland. For addictive, calorie-burning fun, Yang recommends Eye Toy Kinetic (for PlayStation2), a workout game that points a camera at the user to track movements and provide instant feedback.
He also likes tween favorite Dance Dance Revolution (for various game systems), which is not marketed as an exercise game but fits the bill. And he directs parents to Gamercize, a British import that connects to any video game system — and keeps it running only as long as the user keeps moving on a mini-bike or step machine.
The future will bring games that track heart rates and keep exercisers working at a challenging but safe pace, he says. Virtual group workouts, with participants connected online to a live coach, will happen, too, he says.
But the games that work best, Yang says, will be the ones that are the most fun.
Posted 19:49 1 comments
Tags: cortland, ddr, exergame, eyetoy, gamercize, heart rate, mediated, press





